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    ExecuteLine/ExecutePixel

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 26/06/2003 at 13:20, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      For my NPR I don't need the rendering of the normal picture, but all the time when I want to overrite executeLine then he render all the time the normal picture and not my thinks. When I want to use executePixel my program don't run into it, is there any special think that I must do, that he go into this function and how can I stop the rendering of the normal picture at the moment I render the normal picture and at the end I overwrite it with my picture but that is a bad solution.
      Cathleen

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 26/06/2003 at 13:51, xxxxxxxx wrote:

        Hi,
        it's me again. The problem is that the renderer calculate the shadow maps and all this thinks but I don't need it. I only need my calculations and this calculations don't need any informations from the original picture.
        Is it possible that I'm completely wrong when I make all thinks with VideoPostEffect. And when yes what is the right think. But I was thinking I can overwrite the original calculations so that he only make my thinks.
        Cathleen

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 28/06/2003 at 02:18, xxxxxxxx wrote:

          I understand your problem. I'll ask the programmers if there's a [better] way to do what you want...

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 02/07/2003 at 12:36, xxxxxxxx wrote:

            Currently there's no direct way. But through the use of a volumetric (environment shader) you could just render a black picture (which is very fast).

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/07/2003 at 08:48, xxxxxxxx wrote:

              Hi,
              That is working fine.
              Thanks
              Cathleen

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