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    TextureTag Backfaces

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 24/06/2003 at 11:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      I have a really simple question about the textureTag->side setting. Is this front, both and back only working with textures with pictures. Because when I take a cube and give them a simple material (only a color) and the say in the texture Tag back I expected that I can see through the cube and can see the faces on the other side but that dosen't happend the cube looks like rendered with front faces. Can anybody explain this think maybe I expected the wrong think.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 24/06/2003 at 12:14, xxxxxxxx wrote:

        This isn't an SDK question.
        On the other side of the object you see the default material, which no longer is transparent. (I don't remember when this change, perhaps between R5 and R6.)
        The solution is to insert a completely transparent material below (to the left of) your material.

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