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    texture and object plugin

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/06/2003 at 11:28, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.x,8.x 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;  C++  ;

      ---------
       
         Hi all!
         I know this post could be very simple, but I've been looking at the SDK and I don't have enough information about the program and the SDK to do that... 😞
         I'm doing an object plugin, and when I want to render it, I must do it with an specific texture contained on my object data (which is binary, and must reside on a specific directory, user selectable). That means, I have to select a texture onto the polygonal object returned by getVirtualObject. I have been looking at but still don't know how to do that.
         And one more. I want to know how to assign a texture onto an object in the cinema4d editor, I know that's a surprising question, but the company that contract me to do the plugin, doesn't gave me the manuals.
         Thank you.

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/06/2003 at 09:02, xxxxxxxx wrote:

        What company contracts people to write plugins for Cinema 4D?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 19/06/2003 at 13:16, xxxxxxxx wrote:

          Textures in C4D are assigned to materials, not to objects. The materials are then assigned to objects. (There can be no "virtual" materials on the virtual object, so you have to create real materials if they don't exist.) It's possible that you'll have to write your own shader to handle the private texture type.
          Please note that basic usage of C4D is mostly outside the scope of the developer support.

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