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    How to make the source object invisible?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 15/06/2003 at 04:58, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello Forum,

      I finally managed to migrate from COFFEE to C++ but I am at the total beginning, now. I wrote a Plugin similar to the inbuilt Array Object that generates clones of a source object. But I cannot figure out how to make the source object invisible without setting the Editor Flags or using a Display Tag. Any thoughts of the Pros?

      Many thanx in advance,

      cheers mnu

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 15/06/2003 at 07:42, xxxxxxxx wrote:

        Congratulations to the migration!
        If you use GetAndCheckHierarchyClone() it will hide the object for you automatically. Otherwise this is done with AddDependence() and TouchDependenceList(). All objects on the list are hidden. (You can have a look at the source of GetAndCheckHiearchyClone().)

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 15/06/2003 at 07:50, xxxxxxxx wrote:

          Thanx Mikael for the quick response. I'll check that as soon as possible. Hopefully you will answer all my future questions as politely as this one as I have millions of them left 🙂

          Thanx again, cheers mnu

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