Find BaseMaterial that owns a BaseShader?
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Hi,
I have the pointer to a
BaseShader
in my scene. Now I'd like to get the pointer to theBaseMaterial
that holds the shader. How can I do that?Cheers,
Frank -
GetMain() should do the trick
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Oh, never noticed that. Thanks, I'll try that!
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hi,
Confirmed, thanks @mp5gosu.
That also work if the shader is inside another shader.
Cheers,
Manuel