External Compositing Tag not working with generated objects by ObjectData Plugin
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Hi All,
I'm on my first plugin, and by no means a true Python developer.
my plugin is relatively simple : it gets a cloner from a LINK box in the GUI, and creates a null for each clone, with a compositing tag attached, and gets the matrix of each clone from the GetCache() and applies it to each null, making them follow the clones.It all works fine on the viewport, but if i export an AEC file, the nulls are all static, and not following changes caused by effectors, like position or rotation etc. it DOES work on the viewport as you scrub the timeline in C4D though.
i'm creating the Nulls during the GetVirtualObjects() function, and changing their Matrix on the Execute() function.
Any ideas?
Cheers,
Eddie -
Hi Eddy, welcome for the Forum and thanks for reaching out us.
With regard to your issue, I think the problem is how you handle your
ObjectData
cache and when if update it during the scene evaluation. In the code below beside checking for my object cache existence and for my object's parameters changes I also check if the cloner's cache has changed when theObjectData::GetVirtualObjects
is called.class PC_12764 (plugins.ObjectData): _clonerDirty = 0 def Init(self, node): return True def GetVirtualObjects(self, op, hh): cloner = op[1002] res = c4d.BaseObject(c4d.Onull) if cloner is None: return res clonerCache = cloner.GetCache() if clonerCache is None: return res firstClonerItem = clonerCache.GetDown() if firstClonerItem is None: return res # check cloner cache dirty count clonerDirty = False if self._clonerDirty != cloner.GetDirty(c4d.DIRTYFLAGS_CACHE): clonerDirty = True self._clonerDirty = cloner.GetDirty(c4d.DIRTYFLAGS_CACHE) # return object cache taking in account cloner cache dirty = op.CheckCache(hh) or op.IsDirty(c4d.DIRTY_DATA) or clonerDirty if not dirty : return op.GetCache(hh) while firstClonerItem is not None: child = c4d.BaseObject(c4d.Onull) child.SetMg(firstClonerItem.GetMg()) child.InsertUnder(res) firstClonerItem = firstClonerItem.GetNext() return res
This approach, without using the
ObjectData::Execute()
gives ,in the end, consistent results when exporting a .aec file using a External Compositing Tag as in the scene attached.AEC file except
... ... NULL2 "Null" { NULLTYPE 1 SIZEX 200 SIZEY 100 ANCHOR 3 ORIENTATION 1 COLOR 1 0 0 SHOWFROM 1 SHOWTO 10 KEY 1 200 200 200 0 0 0 0 0 0 KEY 2 202.036 195.61 204.755 0 0 0 0 0 0 KEY 3 206.929 185.058 216.184 0 0 0 0 0 0 KEY 4 212.786 172.427 229.866 0 0 0 0 0 0 KEY 5 217.679 161.875 241.295 0 0 0 0 0 0 KEY 6 219.714 157.485 246.051 0 0 0 0 0 0 KEY 7 217.679 161.875 241.295 0 0 0 0 0 0 KEY 8 212.786 172.427 229.866 0 0 0 0 0 0 KEY 9 206.929 185.058 216.184 0 0 0 0 0 0 KEY 10 202.036 195.61 204.755 0 0 0 0 0 0 } NULL2 "Null" { NULLTYPE 1 SIZEX 200 SIZEY 100 ANCHOR 3 ORIENTATION 1 COLOR 1 0 0 SHOWFROM 1 SHOWTO 10 KEY 1 0 200 200 0 0 0 0 0 0 KEY 2 0.427 201.541 196.343 0 0 0 0 0 0 KEY 3 1.453 205.246 187.554 0 0 0 0 0 0 KEY 4 2.681 209.681 177.032 0 0 0 0 0 0 KEY 5 3.707 213.385 168.242 0 0 0 0 0 0 KEY 6 4.134 214.927 164.585 0 0 0 0 0 0 KEY 7 3.707 213.385 168.242 0 0 0 0 0 0 KEY 8 2.681 209.681 177.032 0 0 0 0 0 0 KEY 9 1.453 205.246 187.554 0 0 0 0 0 0 KEY 10 0.427 201.541 196.343 0 0 0 0 0 0 ... ... }
Scene file
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Thanks for the reply - sorry to resurrect this post, but I am still struggling to put your advice to use. since I am mostly writing this plugin to learn, I'll go ahead and just paste the code in here ( please be gentle)
class CloneStalker (plugins.ObjectData):
def init (self):
self.SetOptimizeCache(True)def Init(self, node): # Parameter initialization self.InitAttr(node, float, [c4d.CL_STALKER_MAX_NULLS]) node[c4d.CL_STALKER_MAX_NULLS] = 100.0 pd = c4d.PriorityData() if pd is None: raise MemoryError("Failed to create a priority data.") pd.SetPriorityValue(c4d.PRIORITYVALUE_MODE, 4) pd.SetPriorityValue(c4d.PRIORITYVALUE_PRIORITY, 100) node[c4d.EXPRESSION_PRIORITY] = pd return True def CheckDirty(self, op, doc): frame = doc.GetTime().GetFrame(doc.GetFps()) if frame != lastFrame: lastFrame = frame op.SetDirty(c4d.DIRTYFLAGS_DATA) def AddToExecution(self, op, list) : list.Add(op, c4d.EXECUTIONPRIORITY_GENERATOR, 400) return True def GetVirtualObjects(self, op, hh): cloner = op[c4d.CL_STALKER_TARGET] doc = c4d.documents.GetActiveDocument() def GetStalkers(bname,tgt): allChild = tgt.GetChildren() stalkerChilds = [] if allChild != None: for i in allChild: childname = i[c4d.ID_BASELIST_NAME] bnamelenght = len(bname) subname = childname[0:bnamelenght] if subname == bname: stalkerChilds.append(i) return stalkerChilds if cloner != None: modata=mo.GeGetMoData(cloner) if modata != None: cache = cloner.GetDeformCache() if cache is None: cache = cloner.GetCache() clones = cache.GetChildren() name = str(cloner[c4d.ID_BASELIST_NAME]) + ".Cloner Stalker" child_basename = op[c4d.ID_BASELIST_NAME].replace(".Cloner Stalker", ".Stalker.") if cloner.GetNext() != op: op.InsertAfter(cloner) null= c4d.BaseObject(c4d.Onull) null[c4d.NULLOBJECT_DISPLAY]=0 null[c4d.ID_BASELIST_NAME] = name parent=op md = mo.GeGetMoData(cloner) marr = md.GetArray(c4d.MODATA_MATRIX) count = md.GetCount() Selection = [] maxNulls = op[c4d.CL_STALKER_MAX_NULLS] lastChild = None child = GetStalkers(child_basename,op) if mo.GeGetMoDataSelection(cloner) == None: for i in range(count): Selection.append(i) selected=Selection if mo.GeGetMoDataSelection(cloner)!= None: Selection = mo.GeGetMoDataSelection(cloner).GetAll(count) selected=[i for i,x in enumerate(Selection) if x==1] if op[c4d.ID_BASELIST_NAME]!=name: child_basename = op[c4d.ID_BASELIST_NAME].replace(".Cloner Stalker", ".Stalker.") if len(child)>0: for i in child: old_name =i[c4d.ID_BASELIST_NAME] index_name = old_name[len(child_basename):len(old_name)] n_name = cloner[c4d.ID_BASELIST_NAME] + ".Stalker." + index_name i[c4d.ID_BASELIST_NAME] = n_name print (n_name) op[c4d.ID_BASELIST_NAME] = name child_basename = op[c4d.ID_BASELIST_NAME].replace(".Cloner Stalker", ".Stalker.") child = GetStalkers(child_basename,op) parent=op op.SetMg(cloner.GetMg()) if len(child)<len(selected) and len(child) < maxNulls: currChilds=[] for i in child: child_name = i[c4d.ID_BASELIST_NAME] nameLenght = len(child_name) index = int(child_name[len(child_basename):nameLenght]) currChilds.append(index) new = [item for item in selected if item not in currChilds] for i in new: obj= c4d.BaseObject(c4d.Onull) obj[c4d.ID_BASELIST_NAME] = child_basename + str(i) obj[c4d.NULLOBJECT_DISPLAY]=3 obj[c4d.NULLOBJECT_RADIUS]=50 extCompTag = c4d.BaseTag(465000402) matrix = clones[i].GetMg() obj.SetMg(matrix) obj.InsertTag(extCompTag) if len(child)>0: lastChild = child[(len(child)-1)] doc.InsertObject(obj,parent,lastChild) child = GetStalkers(child_basename,op) if len(child)==maxNulls: break if len(child)>len(selected) or len(child)>maxNulls: for i in child: child_name = i[c4d.ID_BASELIST_NAME] nameLenght = len(child_name) index = child_name[len(child_basename):nameLenght] if not int(index) in selected: i.Remove() child = GetStalkers(child_basename,op) while len(child)>maxNulls: lastChild = child[(len(child)-1)] lastChild.Remove() child = GetStalkers(child_basename,op) def Execute(self, op, doc, bt, priority, flags) : def GetStalkers(bname,tgt): allChild = tgt.GetChildren() stalkerChilds = [] if allChild != None: for i in allChild: childname = i[c4d.ID_BASELIST_NAME] bnamelenght = len(bname) subname = childname[0:bnamelenght] if subname == bname: stalkerChilds.append(i) return stalkerChilds cloner = op[c4d.CL_STALKER_TARGET] doc = c4d.documents.GetActiveDocument() name = str(cloner[c4d.ID_BASELIST_NAME]) + ".Cloner Stalker" child_basename = op[c4d.ID_BASELIST_NAME].replace(".Cloner Stalker", ".Stalker.") parent=op child = GetStalkers(child_basename,op) Selection = [] if cloner != None: modata=mo.GeGetMoData(cloner) if modata != None: cache = cloner.GetDeformCache() if cache is None: cache = cloner.GetCache() clones = cache.GetChildren() md = mo.GeGetMoData(cloner) marr = md.GetArray(c4d.MODATA_MATRIX) count = md.GetCount() if mo.GeGetMoDataSelection(cloner) == None: for i in range(count): Selection.append(i) selected=Selection if mo.GeGetMoDataSelection(cloner)!= None: Selection = mo.GeGetMoDataSelection(cloner).GetAll(count) selected=[i for i,x in enumerate(Selection) if x==1] for x in selected: matrix = clones[x].GetMg() ch_name = child_basename + str(x) obj=c4d.documents.BaseDocument.SearchObject(doc,ch_name) obj.SetMg(matrix) print (clones[x].IsDirty(1)) return c4d.EXECUTIONRESULT_OK
Please feel free to advise what i am doing wrong here, and what shuold i be doing instead.
many thanks for your patience.
cheers
Eddie -
Hi Eddie, thanks for getting back but I ask you to specify what is not working or is not clear in the answer marked as Solution.
When posting code, I also recommend being sure that it's reduced to the bare minimum to reproduce the issue, that's properly documented and that a scene using it is attached to help us reproducing the issue rather than guessing what to do.
Riccardo
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ok, my apologies. i guess my question is at what point to i check for dirty, and at what point do i insert the nulls?