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    Renderable Spline

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 04/06/2003 at 10:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      is there any possiblity to make a spline renderable like in max for example  a thin tube when I have a straight line, so that I can render the spline.
      Cathleen

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/06/2003 at 12:59, xxxxxxxx wrote:

        Render it yourself or create the geometry. Depends on whether or not you want the result to be raytraced ( I didn't have a need for that so the splines are rendered with all other NPR elements in my renderer ). It makes compositing fun but it does work.

        bt - cidertank

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/06/2003 at 08:47, xxxxxxxx wrote:

          How do you render the splines in the NPR, because I don't need raytracing too, I only want to draw the spline as line.
          And there is a other question if you have created a NPR renderer do you know the commands for Render Region/Render Active Objects or how I can find out that the user has choose it, so that the NPR is working in the editor too with that commands.
          Cathleen

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 06/06/2003 at 18:45, xxxxxxxx wrote:

            You can find out if the current render is editor or not by using the flags in the video post structure. All the information you need will be in those structures.

            bt - cidertank

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 07/06/2003 at 04:36, xxxxxxxx wrote:

              have a look at the RayParameter Class...

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 09/06/2003 at 06:03, xxxxxxxx wrote:

                Hi,
                I have found the value which show me if it is editor rendering or not and I have found the values for Render Region but I didn't have found the value for Render Active Objects in the editor, because at the ActiveRenderData->RDATA_ACTIVEOBJECTONLY this ony returns the value for the global render settings and not for the Active Object Rendering at the editor. Know anybody where I can find this value?
                Cathleen

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