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    Weird Bone Weight problem

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/05/2003 at 18:43, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I was able within my plugin to create a set of bones, get them in the right location, parent them, (then get them back into the right location 🙂 ) and link them to the weight vertex maps. The bones and maps have the same name.

      The weight maps show up as the yellow and red on the model - and all values are between 0 and 1.0. After hitting fix on the root bone, all bones behave as expected if I leave off the weight maps. But when I have them linked to the weight maps with restriction tags on the bones, only the desired points move but they spin around 360 degress for roughly every 6 degrees I rotate a bone. The restriction value is 100%, but changing it doesn't seem to make a difference.

      What could cause this problem? I'm perplexed.

      Also, is there any way from within a plugin to activate the 'fix bone and children' command?

      Thanks,
      David

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/06/2003 at 10:30, xxxxxxxx wrote:

        That sounds strange. Could you send a scene and some source to [email protected]?

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