Weird Bone Weight problem
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2003 at 18:43, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;---------
I was able within my plugin to create a set of bones, get them in the right location, parent them, (then get them back into the right location) and link them to the weight vertex maps. The bones and maps have the same name.
The weight maps show up as the yellow and red on the model - and all values are between 0 and 1.0. After hitting fix on the root bone, all bones behave as expected if I leave off the weight maps. But when I have them linked to the weight maps with restriction tags on the bones, only the desired points move but they spin around 360 degress for roughly every 6 degrees I rotate a bone. The restriction value is 100%, but changing it doesn't seem to make a difference.
What could cause this problem? I'm perplexed.
Also, is there any way from within a plugin to activate the 'fix bone and children' command?
Thanks,
David -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/06/2003 at 10:30, xxxxxxxx wrote:
That sounds strange. Could you send a scene and some source to [email protected]?