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    BaseDraw Framesettings for NPR

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/05/2003 at 13:13, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      I have a question about the BaseDraw functions. I take the coordinate transformation of BaseDraw to get the final coordinates of my NPR. But when I want to render a animation then they render all the time the current frame because the basedraw is set to this one. Is there any way to set the BaseDraw to a new framenumber so that when I'm rendering a animation I can set the baseDraw frame to the current renderframe, so that I get the right coordinates?
      Thanks
      Cathleen

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/05/2003 at 13:46, xxxxxxxx wrote:

        I assume you are using the basedraw pointers from GetRenderBaseDraw form the current subframe vp document?

        That works perfectly for me. Even with scene motion blur.

        bt

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