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    Metric Scale of BaseObjects

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/05/2003 at 08:38, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.303 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi !
      I want to scale any BaseObject (especially polygon objects) by absolute metric values (e.g. 700m) and not by scaling factors (e.g. 1.9).
      Does anyone know how to accomplish this ?

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/05/2003 at 14:02, xxxxxxxx wrote:

        In C.O.F.F.E.E. you have to calcluate the dimension of the object yourself, by iterating through all points and finding the bounding box. Then you can calculate the scaling factors.

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