FIELDLIST SIZE DON'T FIT IN UI
-
When displaying the remapping tab on a FIELDLIST the field ui is larger than the layout. At first i thought the issue was the lable of the field because i didn't manage it to create a line break like the falloff field on any effector but it makes no differences at all.
res:
GROUP { FIELDLIST GRIDDER_FIELD { } }
-
Hi @pyr,
You could define the Parameter SCALE_V to scale it properly.
FIELDLIST GRIDDER_FIELD { SCALE_V;}
note that the FIELDLIST resource defined in the falloff tab can be found in
resource\modules\objects\description\ofalloff_panel.res
Cheers,
Maxime. -
SCALE_V
Doesn't change a thing. But i just discovered NEWLINE;
-
Here With SCALE_V and NEWLINE is working nicely.
If it's the case also for you could you set your topic as solved?
Cheers,
Maxime. -
It fits in the UI - but if i switch to remapping the width increase slighty.
here my complete res file:
CONTAINER Ogridder { NAME Ogridder; INCLUDE Obase; HIDE ID_BASEOBJECT_XRAY; GROUP ID_OBJECTPROPERTIES { GROUP { DEFAULT 1; COLUMNS 2; REAL GRIDDER_WIDTH { UNIT METER; MIN 0;} REAL GRIDDER_HEIGHT { UNIT METER; MIN 0;} REAL GRIDDER_MIN_CELL_SIZE {MIN 0.0; UNIT METER; } REAL GRIDDER_OFFSET { MIN 0.0; UNIT METER; } REAL GRIDDER_BEVEL { MIN 0; UNIT METER;} LONG GRIDDER_BEVEL_SUBDIVS { DEFAULT 4; MIN 0; MAX 8; STEP 1; } LONG GRIDDER_SUBDIVS { DEFAULT 4; MIN 1; MAX 32; STEP 1; } LONG GRIDDER_MODE { CYCLE { GRIDDER_MODE_VLSI; GRIDDER_MODE_TRTD; } } LONG GRIDDER_ROW { DEFAULT 4; MIN 1; MAX 1000; STEP 1; } LONG GRIDDER_OUTPUT { CYCLE { GRIDDER_OUTPUT_MESH; GRIDDER_OUTPUT_SPLINE; } } LONG GRIDDER_COLUMN { DEFAULT 4; MIN 1; MAX 1000; STEP 1; } BOOL GRIDDER_FLATUV {} } GROUP GRIDDER_GROUP_VARIATION { DEFAULT 1; COLUMNS 1; REAL GRIDDER_VARIATION_SOURCE { DEFAULT 0; MIN -100.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; } REAL GRIDDER_SUBDIVS_SOURCE { DEFAULT 0; MIN -100.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; } REAL GRIDDER_ROW_VARIATION { DEFAULT 100.0; MIN 0.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; } REAL GRIDDER_COLUMN_VARIATION { DEFAULT 100.0; MIN 0.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; } REAL GRIDDER_SHADER_DEEP_THRESHOLD { DEFAULT 100.0; MIN 0.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; } BOOL GRIDDER_SHADER_DEEP {} SEPARATOR { LINE; } SHADERLINK GRIDDER_SHADER { } SPLINE GRIDDER_VARIATION { } SEPARATOR { LINE; } FIELDLIST GRIDDER_FIELD { SCALE_V; NEWLINE; } } } }
-
Unfortunately, this issue is also present in our Falloff tab so I guess it's a more general bug.
I've opened a new bug report.
Cheers,
Maxime. -
While the bug is still there I set the topic as solved. I will bump the topic once the fix is in a release.
Cheers,
Maxime