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    Getting points coordinates

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/04/2003 at 16:49, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      How can I get the world coordinates of a point of a polygonal object? I mean, even if it is rotated, how can I get the global (world) coordinates of any point?
      TIA

      Rui Batista

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 25/04/2003 at 22:30, xxxxxxxx wrote:

        hi rui, you need to get the global matrix in coffee

        var mat=op->GetMg();

        then you need to multiply the points position by the global matrix:

        var pos=mat->GetMulP(point);

        if you then need to get a global points position but in local space what you need to do is invert the global matrix of the object first before you multiply the point so

        var mat=op->GetMg();
        mat->Invert();
        var pos=mat->GetMulP(pointinglobalspace);

        hope this helps.

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