CurrentStateToObject
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/04/2003 at 11:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;---------
Am I the only one in the forum (and Samir that is being very helpful ?Well, I need to know a few things:
How can I get a temporaty object that results of a CurrentStateToObject command?
If I don't insert the object in the document, will I have to throw it away at the end?
How can I access the point data of that temporay object? (I will probably be able to find this out by myself but now the first two questions
Thank you very much in advance.
Rui Batista
p.s. COFFEE, don't forget
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/04/2003 at 12:20, xxxxxxxx wrote:
All SendModellingCommand() operations in C.O.F.F.E.E. result in a new object in the scene or changes to the existing objects. There's no way to get just the resulting object back as in C++.
Did you find out how to access the point data by yourself? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/04/2003 at 17:09, xxxxxxxx wrote:
Ok, in that case, how do I create a copy of one object, apply a CurrentStateToObject to it and get the point data? It's not very obvious from the documentation.
I will delete the created object, afterwardsRui Batista