Can't detect Drag finish
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 01:14, xxxxxxxx wrote:
Thank you Samir. I'm going to try it. Just one question. Does it only work with static text fields? Doesn't it work with edit fields too?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 01:20, xxxxxxxx wrote:
never tried. But could work I guess. Try it out
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 01:43, xxxxxxxx wrote:
It doesn't work Samir
Check ou the comments I included in the code.if(msg->GetId()==BFM_DRAGRECEIVE) { if (CheckDropArea(FIND_MAT_TXT1,msg,TRUE,TRUE)) { if (msg->GetData(BFM_DRAG_FINISHED)) { dropped = GetDragObject(msg); SetString(FIND_MAT_TXT1, dropped->GetName()); println("***"); // This never gets printed return TRUE; } return SetDragDestination(MOUSE_POINT_HAND); //this is not even accepted by C4D. It returns "Expression expected" } } return super::Message(msg); }
Maybe something changed in the SDK. For the guys who did the changes in the latest SDK, how can I detect that a user released the mouse inside some gadget?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 02:45, xxxxxxxx wrote:
Hi,
it does work fine for me. Even with an edittext field. Here is an example plugin. it works without any problems in c4d 8.1:
Just copy this code into a cof file.var PLUGIN_ID = 1010111; class MyDialog : GeDialog { public: MyDialog(); CreateLayout(); Message(msg); } MyDialog::MyDialog() { super(PLUGIN_ID); } enum { DRAG_TEST=1000 } MyDialog::CreateLayout() { AddEditText(DRAG_TEST , BFH_SCALE, 200, 0); return TRUE; } var obj; MyDialog::Message(msg) { if(msg->GetId() == BFM_DRAGRECEIVE) { if(CheckDropArea(DRAG_TEST, msg, TRUE, TRUE)) { obj= GetDragObject(msg); SetString(DRAG_TEST, obj->GetName()); SetDragDestination(MOUSE_POINT_HAND); return TRUE; } } return super::Message(msg); } class MyMenuPlugin : MenuPlugin { public: MyMenuPlugin(); GetID(); GetName(); GetHelp(); Execute(doc); RestoreLayout(secret); } MyMenuPlugin::MyMenuPlugin() { super(); } MyMenuPlugin::GetID() { return PLUGIN_ID; } MyMenuPlugin::GetName() { return "Drag"; } MyMenuPlugin::GetHelp() { return "Drag"; } var d; MyMenuPlugin::Execute(doc) { d->Open(TRUE,-1,-1); } MyMenuPlugin::RestoreLayout(secret) { if (!d) d = new(MyDialog); d->RestoreLayout(secret); } main() { d = new(MyDialog); Register(MyMenuPlugin); }
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 02:59, xxxxxxxx wrote:
The console prints out "Expression already defined" at line 7
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 03:04, xxxxxxxx wrote:
Then you have made something wrong or the copy & paste didn´t work correctly. It works here without problems. So it should work for you either.
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On 03/04/2003 at 03:18, xxxxxxxx wrote:
I copied it again and still gives me the same error. I sent you the plug to your mail account in FC. Check it out. Thank you, Samir.
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 04:51, xxxxxxxx wrote:
I can do it now, but I have another problem. Since you are being so helpful, could you give me just a little more help, Samir?
Check this out:if (instanceof(dropped,BaseTag)) { if(dropped->GetType() == 5616) { drop_find=dropped->GetMaterial(); println(drop_find->GetName()); ...
I assumed that this was the way to get the name of the material that sits inside the Material Tag. But I get a Member not Found at the println line.
What am I doing wrong?
Thank you very much in advence.Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 06:04, xxxxxxxx wrote:
Hi,
GetMaterial will return a Marker and not an object. You will have to go through all Materials and compare the material marker with the returned marker. If they are the same you can use that found material. Afaik there is no other way in COFFEE yet.
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 06:16, xxxxxxxx wrote:
Oh, ok... COFFEE really needs to evolve a bit more.
Will do that. Thank you, Samir.Rui Batista
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On 03/04/2003 at 06:36, xxxxxxxx wrote:
Know what? It's not working
I did the following:matmarker1=dropped->GetMaterial(); mat = doc->GetFirstMaterial(); while(mat&&(matmarker2=mat->GetMarker())!=matmarker1)mat=mat->GetNext(); if(!mat)return FALSE;
But it never finds any match. I read the the dropped->GetMaterial() returns a marker that is only valid at runtime. What could this mean?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 06:44, xxxxxxxx wrote:
what happens if it matches? I don´t see any printouts or anything? How do you know then?
Samir -
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On 03/04/2003 at 06:57, xxxxxxxx wrote:
I just pasted the code that does the search, Samir. The code that uses the found mat would follow. In fact, it already exists. I just did a println(mat->GetName());
But it never reaches that part of the code.
I even placed a println(dropped); before and I get a different value all the time. Even when keeping the mouse still inside the field I want the tag to be dragged to. It just spits out a list of different values. Like if the value of dropped is changing all the time. (by the way, dropped value is set by dropped = GetDragObject(msg);)
In short, how can I get the name of the material assigned to a specific material tag?Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 07:04, xxxxxxxx wrote:
well, you could try to get the material link of the texture tag. Isn´t this possible in COFFEE? The id for the Container ID is 1010 (TEXTURETAG_MATERIAL). You could then use this object (or maybe it´s a string returned) to get the name and use FindMaterial to get the material. But I don´t know if this will work.
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 07:14, xxxxxxxx wrote:
Isn't that what matmarker1=dropped->GetMaterial(); does? Getting the material that is assigned to the tag pointed by dropped?
Since dropped passed these two tests:if (instanceof(dropped,BaseTag))
{
if(dropped->GetType() == 5616)(5616 is the value of TTexture)
I assumed that dropped is a pointer to the texture tag itself. Isn't it?
Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 07:21, xxxxxxxx wrote:
yes dropped is a pointer to the texture tag, but getmaterial will only give you a marker but not the name of the material. What I told you to do is to get the material name directly out of the TextureTag container but this doesn´t seem to work.
So, the only way spontaneously said to me is the markers.
Best
Samir -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 07:24, xxxxxxxx wrote:
But hey, it´s long ago I used coffee so maybe there is another way.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 07:26, xxxxxxxx wrote:
You are being really helpful Samir. Thank you so much.
It's a shame that I'm no programmer and can't make this work
It seemed such a simple thing to do at first. I will start another thread with only this question to see if someone else can also help.Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 09:17, xxxxxxxx wrote:
Oh, just another thing, Samir. Your plug-in "Drag" does work and I could also do that before. What I was trying to do was to only accept the dragged object if the mouse was released inside a specific gadget. If the mouse was moved away, the dragged object would just be ignored (the gadget would keep the old value or become empty, whatever).
With your code (and mine), as soon as a dragged object enters the gadget, it is accepted.
That's why I was trying to check BFM_DRAG_FINISHED. But I always get nil as a result. Isn't there a way to make it behave the way I was intending?Rui Batista
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/04/2003 at 09:42, xxxxxxxx wrote:
Works fine for me. Change the code I gave you to this and use obj as final object:
var obj,temp;
MyDialog::Message(msg)
{
if(msg->GetId() == BFM_DRAGRECEIVE)
{
if(CheckDropArea(DRAG_TEST, msg, TRUE, TRUE))
{
temp = GetDragObject(msg);
SetDragDestination(MOUSE_POINT_HAND);
SetString(DRAG_TEST, temp->GetName());
if(msg->GetData(BFM_DRAG_FINISHED))
{
obj= GetDragObject(msg);
SetString(DRAG_TEST, obj->GetName());
}
return TRUE;
}
else SetString(DRAG_TEST, "");
}
return super::Message(msg);
}