Any way to get the originally point pos before posemorph tag?
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hi,
if any way to get the originally points pos before posemorph tag?don't use CAMorphNode::GetPoint, just like get points pos form pointobject.
and i also want to know how can i get message when my tag or object plugin close?(not delete and free,just temporary closure)
Hope your help! -
hello,
you can get the "base" for this morph tag.
You can find information about the CAPoseMorphTag, CAMorph, CAMorphNode
A very basic example
mt = node.GetTag(c4d.Tposemorph) if not mt: raise ValueError("Pose Morph tag can't be found") #retrive the morphBase morphBase = mt.GetMorphBase() #this CAMorph should have only one node nodeMorph = morphBase.GetFirst() #maybe check if point Count are the same if node.GetPointCount() != nodeMorph.GetPointCount(): raise ValueError("point count are not the same") for i in xrange(nodeMorph.GetPointCount()): print nodeMorph.GetPoint(i)
Don't forget the manuals on the c++ documentation, there are full of informations
CAPoseMorphTag Manuel
CAMorph Manual
CAMorphNode ManualCheers
Manuel -
@m_magalhaes Frist of all,thank your for your answer, but sorry maybe you didn't look at my questions carefully.
@mike said in Any way to get the originally point pos before posemorph tag?:
hi,
if any way to get the originally points pos before posemorph tag?don't use CAMorphNode::GetPoint, just like get points pos form pointobject.
and i also want to know how can i get message when my tag or object plugin close?(not delete and free,just temporary closure)
Hope your help! -
my bad, so c++ and yea i read that too fast.
i guess it's related with your other question.
So i'm afraid you want to retrieve a pointer to have the best performance. If so, it's not possible, you have to use GetPoint.For your other question, i'm not sure if i understand what you mean by plugin close (not delete and free).
Do you mean sending a message at the end of your execute (for a tag) for example ?Cheers
Manuel. -
@m_magalhaes object and tag plugin's 'Enabled' ,can i detect it? i want detect itself Disenable/Enabled switch and set some attribute.
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hi @mike,
there's no direct solution for that. Depending on your need, there's different tracks.
You can create a invisible tag that will check that for you.
If you need something more global, you can create a SceneHook.
In this sceneHook you can track the items you need to check and store/use GetDirty to see if something changed. (or in your case simply check if it's enabled)Cheers
Manuel -
@m_magalhaes thank for your help!