Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Set texture image to file not full path

    SDK Help
    0
    27
    16.1k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 03/04/2003 at 11:39, xxxxxxxx wrote:

      In all actuality, I don't expect that a plugin that loads the bones and morphs from a Poser character will cause any damage or deterioration of Poser use itself.  There is already a plugin for LightWave that does all of this for all Poser files (PZ3, CR2, HR2, PZ2, etc) and haven't see any effect on the number of users of Poser.
      I guess, this is more of a challenge to me.  In the end, my knowledge of Poser and C4D will be enhanced by the research involved.  Also, I will finally be able to work on more "professional" quality animation without having to spend thousands for premade characters (with no morphs) or spending months making them myself.  Eventually, it will probably be more gratifying to create my own rigged characters, but for now it is more hindrance than advancement.
      Robert

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/04/2003 at 11:43, xxxxxxxx wrote:

        Well ok I understand better now

        If a day you have some to show let me know , or if you want to talk about it let me know too 😉

        Niki

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 04/04/2003 at 07:56, xxxxxxxx wrote:

          Did you have an idea how to resize a GeDialog, well I mean
          is base size is ok, but to size in it all contents ?

          Niki

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 04/04/2003 at 10:19, xxxxxxxx wrote:

            Do you mean spread the contents out so that they are not too packed together?
            If you use Groups, you can use GroupBorderSpace(...) to put some space between them.  Since GeDialog layouts are done internally and automatically (like Java), you have to give it all of the objects (Text, Buttons, Groups, etc) either in the CreateLayout() method or in a dialog resource file.
            I use Groups the same way I use JPanels in Java - to divide and conquer the dialog display space into regions and to spread things out for a more easily interpreted display for the user.
            Let me know if I understood your question correctly.
            Robert

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 04/04/2003 at 10:31, xxxxxxxx wrote:

              Well yes os true...

              But is you look the reseditor...
              You set all groups to Scale Fit etc... button etc too...

              In the resEdit it work fine
              But in the SDK i dont fineout the command that do this
              I know is a C++ standard when i use MFC is no problem
              But here I dont see how it work 😞

              Niki

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 05/04/2003 at 08:48, xxxxxxxx wrote:

                Oh, I see.
                That's because it's called something else, of course. ;0)
                BFH_SCALEFIT
                Robert

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 06/04/2003 at 12:16, xxxxxxxx wrote:

                  O ok but how to use it 😉

                  Niki

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 06/04/2003 at 12:35, xxxxxxxx wrote:

                    Use it in the flags field for the resource or flags argument for the method:
                    AddStaticText(4001,BFH_CENTER|BFV_CENTER,0,0,GeLoadString(ERROR_MEMORY_TEXT),BORDER_NONE);

                    Check out "Dialog resource" in the Help files for using flags in a resource.
                    Also check out "Description resource" for Groups, Layout Layouts, etc. for dialog resources.
                    Hope that helps and let me know if you have any other Dialog questions! 🙂
                    Robert

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 06/04/2003 at 12:42, xxxxxxxx wrote:

                      O ok but that I know is not what I'm Looking for

                      Is after , that i Done is ResEdit and it work in it

                      Is after in the plugins it self . how to : If a enlarge the Dialog with the mouse to make all in side enlarge too, same as is in the ResEdit

                      Niki

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 11/04/2003 at 00:47, xxxxxxxx wrote:

                        Ok it work Now 🐵

                        I just add the BFH_SCALEFIT|BFV_SCALEFIT

                        in the LoadResource of the Dlg

                        Thanks

                        Niki

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post