Boolean creates huge pts...
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/03/2003 at 04:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 7.3
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
Hi,
Why the Boolean operation creates huge points (even with a simple/small object)? Is there any way to control these points? I mean, I want to minimize the number of points created by the boolean opeation. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/03/2003 at 05:19, xxxxxxxx wrote:
Well you could try running the poly reduction tool on the mesh after booleaning.
Maxon are working on a much improved boolean implementation, which will hopefully make booles in C4D actually useful when they release it...
At the moment, Arndt's 'Edge Extrude Pro' plugin can help out a lot, but it requires more work than a standard boole.
(see the cgtalk.com C4D board archives)
Cheers - Steve