Hide GVO return
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On 28/06/2018 at 04:37, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform: Windows ;
Language(s) : C++ ;---------
Hi folks,is it possible to hide an object returned in GVO from the viewport draw? I tried setting the following:
cube->ChangeNBit(NBIT_EHIDE,NBITCONTROL_SET);
to no avail.
WP.
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On 29/06/2018 at 08:02, xxxxxxxx wrote:
Hi,
you can use SetEditorMode() and SetRenderMode() to switch visibility of a returned object.
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On 30/06/2018 at 02:38, xxxxxxxx wrote:
Thanks Andreas,
that should do it!
WP.