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    Hide GVO return

    SDK Help
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    • H
      Helper
      last edited by

      On 28/06/2018 at 04:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi folks,

      is it possible to hide an object returned in GVO from the viewport draw? I tried setting the following:

      cube->ChangeNBit(NBIT_EHIDE,NBITCONTROL_SET);
      

      to no avail.

      WP.

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      • H
        Helper
        last edited by

        On 29/06/2018 at 08:02, xxxxxxxx wrote:

        Hi,

        you can use SetEditorMode() and SetRenderMode() to switch visibility of a returned object.

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        • H
          Helper
          last edited by

          On 30/06/2018 at 02:38, xxxxxxxx wrote:

          Thanks Andreas,

          that should do it! 👍

          WP.

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