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    python generater use python effector data

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 28/01/2018 at 18:49, xxxxxxxx wrote:

      hi  all

      i want to know how to use python effector data in python generater , can i give clone a attribute like 
      houdini?or just define a global variable?

      hope your answer!

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      • H Offline
        Helper
        last edited by

        On 29/01/2018 at 08:50, xxxxxxxx wrote:

        Hi,

        welcome to the Plugin Café forums 🙂

        Unfortunately I'm not sure where you are heading for. As MoGraph and Effectors is a complex topic, can you please try to be a bit more specific, what you are actually trying to achieve?

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        • H Offline
          Helper
          last edited by

          On 29/01/2018 at 17:27, xxxxxxxx wrote:

          for example, if i get a list in  python effector (such as falloff samples or other things ),how can i read it in python generator? thank you!

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          • H Offline
            Helper
            last edited by

            On 30/01/2018 at 02:05, xxxxxxxx wrote:

            Hi,

            I'm terribly sorry, but I still don't get it.

            I assume you are talking about a Python Effector in "Deformation Mode: Object" (or similar) instead of the more common MoGraph Effector use-case. But still, why would a object generator want to know about a deformer or an effector? The generator just creates some arbitrary (in the end the polygon cache) and in the following this mesh may be changed/modified/deformed/effected by other objects like for example the Python Effector.

            Currently I'm thinking, that you might try to achieve something in a "not so Cinema 4D way" of doing things. I'd really like to help to get you on the right track, but therefore I need to get an idea of the results you want to achieve. If that's a sensitive topic, you don't want to discuss publicly, there's always the option to contact us via mail directly: [email protected].

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            • H Offline
              Helper
              last edited by

              On 30/01/2018 at 04:04, xxxxxxxx wrote:

              Thank you for your patience to answer🙂
              maybe i should use" Cinema 4D way"  to achieve things or just Write a plug-in.
              thank you very much!

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