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    Create Cloner with Effector inside InExcludeData

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 18/12/2017 at 01:37, xxxxxxxx wrote:

      Hello,

      in your code you are creating a random effector. But this random effector is NOT inserted into any hierarchy. This means nobody takes ownership and Pythons garbage collection will delete it. InsertObject() defines only a reference, it defines NO ownership.

      You could try to create a null object and make both the cloner and random effector child of that null object. This way the random effector would be part of the cache and thus the scene.

      best wishes,
      Sebastian

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      • H Offline
        Helper
        last edited by

        On 18/12/2017 at 01:44, xxxxxxxx wrote:

        I thought Python generator or OBJECT_GENERATOR plugin is some sort of null object that creates its own hierarchy inside some invisible component.

        Now it's clear. Thanks for the answer!

        Cheers! 🙂

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        • H Offline
          Helper
          last edited by

          On 18/12/2017 at 02:41, xxxxxxxx wrote:

          I tried this with Tracer object but it's not working.

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          • H Offline
            Helper
            last edited by

            On 18/12/2017 at 09:31, xxxxxxxx wrote:

            Hello,

            the MoGraph system is highly complex and interconnected. In this case the tracer object expects a full initiated matrix object. But this matrix object cannot be fully set up in the cache of a generator, only in a BaseDocument. With this generator the matrix object is re-created all over again and in this case that's bad.

            The only solution I see right now is to create a virtual BaseDocument, copy all needed objects into that BaseDocument, execute it and get he objects in their final state from that document.

            best wishes,
            Sebastian

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            • H Offline
              Helper
              last edited by

              On 18/12/2017 at 12:11, xxxxxxxx wrote:

              How can I create virtual document? are there any examples in docs?

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              • H Offline
                Helper
                last edited by

                On 18/12/2017 at 12:59, xxxxxxxx wrote:

                virtualDoc = c4d.documents.BaseDocument()
                virtualDoc.InsertObject(finalResult)
                

                Then Execute pass and in your data simply return a clone of your object, since object will be owned by your virtual (tempory,buffer) document and it will be free at the end of your scope, so all objects will be deleted that belong to this document will be deleted (aka object not alive).

                Hope its help 😉

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                • H Offline
                  Helper
                  last edited by

                  On 18/12/2017 at 13:17, xxxxxxxx wrote:

                  Thank you again 🙂
                  I'm getting this error. Am I doing something wrong?

                  Traceback (most recent call last) :
                    File "'Python Generator'", line 4, in main
                  AttributeError: 'module' object has no attribute 'BaseDocument'

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                  • H Offline
                    Helper
                    last edited by

                    On 18/12/2017 at 14:01, xxxxxxxx wrote:

                    Sorry I'm on phone. Use c4d.documents.BaseDocument()

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                    • H Offline
                      Helper
                      last edited by

                      On 18/12/2017 at 14:17, xxxxxxxx wrote:

                      Thank buddy! you helped as always 🙂 Now I'm a bit closer to the desired result.

                      just getting this error.
                      ReferenceError: the object 'c4d.BaseObject' is not alive

                        
                        1. import c4d
                        2.   
                        3.   
                      
                      
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                      • H Offline
                        Helper
                        last edited by

                        On 18/12/2017 at 14:30, xxxxxxxx wrote:

                        Originally posted by xxxxxxxx

                        Then Execute pass and in your data simply return a clone of your object, since object will be owned by your virtual (tempory,buffer) document and it will be free at the end of your scope, so all objects that belong to this document will be deleted (aka object not alive).

                        tracer[c4d.MGTRACEROBJECT_OBJECTLIST] = inexclude
                          
                        virtualDoc.ExecutePasses(c4d.threading.GeGetCurrentThread(), True, True, True, c4d.BUILDFLAGS_INTERNALRENDERER)
                        finalResult = finalResult.GetClone()
                        return finalResult
                        

                        Still on phone so there may still have some issues. if yes I will fix them tomorow.

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                        • H Offline
                          Helper
                          last edited by

                          On 18/12/2017 at 15:12, xxxxxxxx wrote:

                          It's not working but at least I learned something new from your code 😄
                          I appreciate your help!
                          Cheers! 🙂

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                          • H Offline
                            Helper
                            last edited by

                            On 19/12/2017 at 05:55, xxxxxxxx wrote:

                            For me everythings is working fine

                            import c4d
                              
                            def CurrentStateToOBject(doc, objList) :
                                if not doc:
                                    raise ValueError("Document is not valid")
                                
                                returnValue = c4d.utils.SendModelingCommand(
                                     command = c4d.MCOMMAND_CURRENTSTATETOOBJECT,
                                     list = objList,
                                     mode=c4d.MODELINGCOMMANDMODE_ALL,
                                     bc=c4d.BaseContainer(),
                                     doc = doc)
                                
                                if returnValue:
                                    return returnValue
                                else:
                                    return None
                              
                            def main() :
                                # Create object
                                virtualDoc = c4d.documents.BaseDocument()
                                nullMaster = c4d.BaseObject(c4d.Onull)
                                matrix = c4d.BaseObject(1018545)
                                tracer = c4d.BaseObject(1018655)
                                downClone = op.GetDown().GetClone()
                                
                                # Insert all objects
                                virtualDoc.InsertObject(nullMaster)
                                virtualDoc.InsertObject(downClone)
                                matrix.InsertUnder(nullMaster)
                                tracer.InsertUnder(nullMaster)
                                
                                # Set options
                                matrix[c4d.ID_MG_MOTIONGENERATOR_MODE] = 0
                                matrix[c4d.MG_OBJECT_LINK] = downClone
                                
                                tracer[c4d.MGTRACEROBJECT_MODE] = 2
                                inexclude = c4d.InExcludeData()
                                inexclude.InsertObject(matrix,15)
                                tracer[c4d.MGTRACEROBJECT_OBJECTLIST] = inexclude
                                
                                virtualDoc.ExecutePasses(c4d.threading.GeGetCurrentThread(), True, True, True, c4d.BUILDFLAGS_INTERNALRENDERER)
                              
                                # Convert the Tracer to spline
                                finalResult = CurrentStateToOBject(virtualDoc, [tracer])
                                if finalResult is None: return
                              
                                # Insert spline under a null and return it
                                nullFinal = c4d.BaseObject(c4d.Onull)
                                finalResult[0].InsertUnder(nullFinal)
                              
                                return nullFinal
                            

                            LinkField can work only if both objects (the one that got the linkField and the one that is pointed by this link) are on the same document. If they are on different doc, c4d will automaticly set them the LinkField to None.
                            Matrix object is just some matrix, not an object, basicly you need a cloner in top of a matrix object if you want to see some geometry. And of course make editable doesn't have so much sense into a matrix.

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                            • H Offline
                              Helper
                              last edited by

                              On 20/12/2017 at 19:44, xxxxxxxx wrote:

                              Thanks gr4ph0s!
                              It's working 🙂
                              I learned lots of new stuff from these codes.

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