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    debugger critical stop ??

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    • H
      Helper
      last edited by

      On 05/10/2017 at 13:01, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   r18 
      Platform:      
      Language(s) :     C++  ;

      ---------
      i am trying to debug my plugin, because i am experiencing strange crashes. however, i am bugged by endless messages -> ge_container.h(247) : CRITICAL: Stop

      interesting thing is, that when debugging i can change the value that otherwise causes a crash... any ideas how to get rid of those critical stops?

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      • H
        Helper
        last edited by

        On 05/10/2017 at 13:39, xxxxxxxx wrote:

        Originally posted by xxxxxxxx

        <ADDRESS>
        User Information:
        Cinema 4D Version:   r18 
        Platform:      
        Language(s) :    
        C++  ;

        ---------
        </ADDRESS> i am trying to debug my plugin, because i am experiencing strange crashes. however, i am bugged by endless messages -> ge_container.h(247) : CRITICAL: Stop
        interesting thing is, that when debugging i can change the value that otherwise causes a crash... any ideas how to get rid of those critical stops?

        Please not that this message doesn't indicate a crash, but a debugger break - the issue reported here can of course trigger a later crash (depending on your code). The messge is trown because your plugin code tried to get a vector from a BaseContainer entry which isn't stored as a Vector.

        Fixing that BaseContainer access problem (by either requesting the proper type or really storing a Vector in the BaseContainer) will avoid the critical stops.

        Best regards,

        Wilfried

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