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    editor window

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/02/2003 at 15:51, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Is it possible to get the EditorWindow outside a toolplugin? I couldn´t find anything at all. Only for 2D as it seems.
      Thanks
      Samir

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 13/02/2003 at 16:00, xxxxxxxx wrote:

        and outside the scenehookdata. 🙂

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 13/02/2003 at 17:33, xxxxxxxx wrote:

            
          BaseDraw* BaseDocument() ::GetActiveBaseDraw(void)  
          

          is not what you are looking for, is it?
          Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?

          Ciao,
          Marcus

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/02/2003 at 03:27, xxxxxxxx wrote:

            is not what you are looking for, is it?
            -----------------------------------
            no 🙂
            -----------------------------------
            Sorry I guess the EditorWindow class exists only to add some more interactive functions and because of that ít is only passed to ToolPluginData. Mikael?
            -----------------------------------
            You don´t have to apologize. Or did you convinced MAXON to do so? ;))
            Well, but it´s not clear to me why it´s not available in more functions. It´s even available in the Scenehookdata that is, when used wrongly, a potential crash buddy. Real pity....
            Best
            Samir

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 15/02/2003 at 13:02, xxxxxxxx wrote:

              No, it's not available anywhere else than where it is. I think this is mainly due to drawing pipeline reasons.

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 16/02/2003 at 05:31, xxxxxxxx wrote:

                hmm, thanks.
                Samir

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 17/02/2003 at 07:22, xxxxxxxx wrote:

                  It´s even available in the Scenehookdata that is, when used wrongly, a >potential crash buddy. Real pity....
                  scenehook is safe as house , just be carefull with it and itll be your freind for life 🙂
                   
                  PAul

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 17/02/2003 at 07:29, xxxxxxxx wrote:

                    scenehook is safe as house , just be carefull with it and itll be your freind for life 🙂
                    ------------------------
                    you know this is a contradiction in itself?! 🙂 safe as house.....just be careful 😉 But yes, you are of course right, if you´re careful nothing should happen at all. But not anybody is that careful and playing with the scenehook is much more dangerous than i.e. playing with a dialog. That´s what I mean. 🙂

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