GeGetSerialinfo() empty in TeamRender Server
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On 10/07/2017 at 05:37, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform:
Language(s) :---------
Hi! I would expect the Team Render Server to behave the same as Cinema 4D in regards to
GeGetSerialInfo(), but it doesn't fill the SerialInfo struct at all.SerialInfo si; GeGetSerialInfo(SERIALINFO_MULTILICENSE, &si); if (!si.nr.Content()) { GeGetSerialInfo(SERIALINFO_CINEMA4D, &si); }
How can I get the C4D serial in the Team Render Server?
Thanks!
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On 14/07/2017 at 02:17, xxxxxxxx wrote:
Hi Niklas, thanks for writing us.
I confirm that you've currently hit a limitation. At the moment I'm not aware of any other means to retrieve Cinema 4D license information under a TR(client/server) scenario.
Best, Riccardo