Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    GeGetSerialinfo() empty in TeamRender Server

    SDK Help
    0
    2
    282
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 10/07/2017 at 05:37, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      Hi! I would expect the Team Render Server to behave the same as Cinema 4D in regards to
      GeGetSerialInfo(), but it doesn't fill the SerialInfo struct at all.

       SerialInfo si;
        GeGetSerialInfo(SERIALINFO_MULTILICENSE, &si);
        if (!si.nr.Content()) {
          GeGetSerialInfo(SERIALINFO_CINEMA4D, &si);
        }
      

      How can I get the C4D serial in the Team Render Server?

      Thanks!

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 14/07/2017 at 02:17, xxxxxxxx wrote:

        Hi Niklas, thanks for writing us.

        I confirm that you've currently hit a limitation. At the moment I'm not aware of any other means to retrieve Cinema 4D license information under a TR(client/server) scenario.

        Best, Riccardo

        1 Reply Last reply Reply Quote 0
        • First post
          Last post