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    • H
      Helper
      last edited by

      On 01/06/2017 at 05:45, xxxxxxxx wrote:

      Hi. I have some Python code that resets user data in a group. What I have written looks to be very cumbersome and it is very slow when I have a lot of resets. Here is what I have:

      import c4d

      def main() :
          
          ID_G_Vegas_RESET = 486
          ID_G_Motel_RESET = 485
          ID_G_Spitn_Kitten_RESET = 489
          ID_G_Vacancy_RESET = 490
          ID_G_Open_RESET = 491
          ID_G_Sports_Bar_RESET = 492
          ID_G_Heinek_RESET = 508
          ID_G_Claude_RESET = 509
          ID_G_Argon_RESET = 510
          ID_G_Xenon_RESET = 511

      RESET G ------------------------------------------------------------

      #RESET G_Vegas
          if obj[c4d.ID_USERDATA, ID_G_Vegas_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Vegas_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 284: # G_Vegas Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
              
                
          #RESET G_Motel
          if obj[c4d.ID_USERDATA, ID_G_Motel_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Motel_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 285: # G_Motel Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_The Spit'n Kitten'
          if obj[c4d.ID_USERDATA, ID_G_Spitn_Kitten_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Spitn_Kitten_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 287: # G_The Spit'n Kitten Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_Vacancy
          if obj[c4d.ID_USERDATA, ID_G_Vacancy_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Vacancy_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 289: # G_Vacancy Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_Open
          if obj[c4d.ID_USERDATA, ID_G_Open_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Open_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 291: # G_Open Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_Sports Bar
          if obj[c4d.ID_USERDATA, ID_G_Sports_Bar_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Sports_Bar_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 293: # G_Sports Bar
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_Heinek
          if obj[c4d.ID_USERDATA, ID_G_Heinek_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Heinek_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 295: # G_Vegas Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_Claude
          if obj[c4d.ID_USERDATA, ID_G_Claude_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Claude_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 297: # G_Claude Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass

      #RESET G_Argon
          if obj[c4d.ID_USERDATA, ID_G_Argon_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Argon_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 299: # G_Argon Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass
                          
                          
          #RESET G_Xenon
          if obj[c4d.ID_USERDATA, ID_G_Xenon_RESET]:
              obj[c4d.ID_USERDATA, ID_G_Xenon_RESET] = False

      for id, bc in obj.GetUserDataContainer() :    
                  if bc[c4d.DESC_PARENTGROUP][-1].id == 301: # G_Xenon Group
                      try:
                          obj[id] = bc[c4d.DESC_DEFAULT]
                      except TypeError:
                          pass

      c4d.EventAdd()

      I know there is a better way to do this. Can anyone offer a suggestion? Thanks.

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 02/06/2017 at 01:45, xxxxxxxx wrote:

        Hi Swinn,

        optimizing code is really not our main area of expertise here in MAXON's SDK Team. So just a few notes from our end.

        I'd say the answer highly depends on a two factors:
        - the number of reset check boxes set on an average run
        - the amount of user data or rather number of entries in the user data container

        Depending on these it might be faster to have just one loop outside, iterating the container only once and then do the checks/switches inside. Having a nice map "reset ID" to "group ID" could make the code a bit more generic.

        In the end I'm pretty sure one of our Python gurus in the community will have much better ideas on this.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 02/06/2017 at 02:37, xxxxxxxx wrote:

          Thanks for taking a look, Andreas. Hopefully one of the Python gurus can point me in the right direction. I have over 100 of these and user data approaching 3K.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 02/06/2017 at 03:48, xxxxxxxx wrote:

            I have made a quick reply into c4dcafee.
            As said try to avoid same question on multiple forum. I guess this one will be better for continue this discussion since support team can give their advices too 😉

            https://www.c4dcafe.com/ipb/forums/topic/98566-easier-iteration/

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 03/06/2017 at 02:59, xxxxxxxx wrote:

              Is there a way for getting the bc of individual user data without hte need to loop?

              Like something liek that but without the loop wich is really not efficiency at all.

              import c4d
                
              def main() :
                if op is None: return
                
                desc_id, bc = get_bc(4)
                op[desc_id] = bc[c4d.DESC_DEFAULT]
                c4d.EventAdd()
                
              def get_bc(my_id) :
                  for id, bc in op.GetUserDataContainer() :
                      if id[-1].id == my_id:
                          return id, bc
                
              if __name__=='__main__':
                main()
              
              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 03/06/2017 at 04:26, xxxxxxxx wrote:

                I posted a file which may help.
                https://www.dropbox.com/s/s264ofllrr7pq1d/reset test.c4d?dl=0

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 03/06/2017 at 08:38, xxxxxxxx wrote:

                  GetUserDataContainer() over and over again is pretty slow. Call it once and reuse the result.

                  ud = op.GetUserDataContainer()
                  desc_id, bc = get_bc(ud, 4)
                  

                  To optimize the loop to find the matching entry, you can build a dictionary first.

                  ud = {}
                  for id, bc in op.GetUserDataContainer() :
                    ud[id[-1].id] = (id, bc)
                    
                  desc_id, bc = ud[4]
                  
                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 03/06/2017 at 08:57, xxxxxxxx wrote:

                    Yes it's what I did but I fel not optimized.
                    I should not post on c4dcafe but only here.
                    So to the op I will stop the answerd on the c4d cafee 😉

                    https://www.c4dcafe.com/ipb/forums/topic/98566-easier-iteration/#comment-652009

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 03/06/2017 at 11:35, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      Is there a way for getting the bc of individual user data without hte need to loop?

                      Yes.
                      You can get the data for a specific UD item by either it's ID#. Or by it's position within the UD stack.
                      Here's an example of getting a specific UD item by it's ID# in the UD manager:

                      import c4d  
                      def main() :  
                          
                        if op is None: return  
                          
                        index = 1  #<---Change the target UD item as desired  
                          
                        ud = op.GetUserDataContainer()  
                        item = ud[index-1]    
                        bc = item[1]  
                        name = bc.GetString(c4d.DESC_NAME)   
                        udType = bc.GetLong(c4d.DESC_CUSTOMGUI)   
                        units = bc.GetLong(c4d.DESC_UNIT)   
                          
                        #If the UD item is not a Group...Get it's value  
                        if udType != 0:   
                          item_value = op[c4d.ID_USERDATA, index]  
                          print item_value  
                        
                        c4d.EventAdd()  
                        
                      if __name__=='__main__':  
                        main()
                      

                      -ScottA

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 03/06/2017 at 12:10, xxxxxxxx wrote:

                        Thanks you scotta ! I didn't thinked about the -1 and was baited with this ! 😄 I learned something thanks you.

                        Anyway here I guess is the most optimized thing we can do.
                        Code to be into the Tag object.

                        #Scotta win the optimization contest ! :p
                        #https://developers.maxon.net/forum/topic/483/13629_iterate
                        import c4d
                          
                        def reset(obj, id_reset, list_id, ud_bc) :
                            #Only if reset is True
                            if obj[c4d.ID_USERDATA, id_reset]:
                                obj[c4d.ID_USERDATA, id_reset] = False
                                
                                #We list all our id who are into our list_of_id_to_reset
                                for id in list_id:
                                    if id == id_reset:
                                        continue
                                    
                                    #Get the data corresponding to the user data bc
                                    item = ud_bc[id_reset-1]
                                    descid = item[0]
                                    bc = item[1]
                                    try:
                                        obj[descid] = bc[c4d.DESC_DEFAULT]
                                    except:
                                        pass
                                                                
                                    
                        def main() :
                            #Get the object attached ot the tag
                            obj = op.GetObject()
                            
                            #Get the userData Object
                            ud_bc = obj.GetUserDataContainer()
                            
                            #list who store all our data
                            #Reset_id, List_of_id_to_reset, list_of_descid_bc
                            datas = list()
                          
                            #Data exemple for G_Vegas
                            #prefer tuples since they are speeder than list
                            tuple_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
                            datas.append([486, tuple_G_vegas])
                          
                            #Loop for each data then reset them
                            for data in datas:
                                reset(obj, data[0], data[1], ud_bc)
                                
                            #Trigger c4d update
                            c4d.EventAdd()
                          
                          
                        if __name__ == '__main__':
                            main()
                        

                        And the code for generate tuple of all id under parent

                        import c4d
                          
                        def get_all_children_ud(obj, list_all_children, parent_id) :
                            ignore_list = [c4d.DTYPE_GROUP,
                                           c4d.DTYPE_SEPARATOR]
                                           
                            for id, bc in obj.GetUserDataContainer() :
                                if bc[c4d.DESC_PARENTGROUP][-1].id == parent_id:
                                    desc_level = id[-1]
                                    if not desc_level.dtype in ignore_list:
                                        list_all_children.append(desc_level.id)
                          
                        def main() :
                            obj = doc.GetActiveObject()
                            if not obj:
                                return
                            
                            list_all_children = list()
                            parent_id = 284
                            
                            get_all_children_ud(obj, list_all_children, parent_id)
                            print tuple(list_all_children)
                            
                          
                        if __name__=='__main__':
                            main()
                        

                        EDIT: Hooww didn't work in the op exemple since the user id stack is not build from scratch and got some missing id 😕 So I guess my previous method was correct.

                        import c4d
                          
                        #dict who gonna store all our bc and descid. Like that we iterate only 1 time.
                        #dict["user_data_id"] = [descid, bc]
                        #I use global vairable liek that we only have to do build it one time.
                        #take care if you add/remove ud you need to update it, look the main function
                        global dict_descid_bc
                        dict_descid_bc = None
                          
                        def reset(obj, id_reset, list_id) :
                            global dict_descid_bc
                            ud_bc = obj.GetUserDataContainer()
                            
                            #Only if reset is True
                            if obj[c4d.ID_USERDATA, id_reset]:
                                obj[c4d.ID_USERDATA, id_reset] = False
                                #We list all our id who are into our list_of_id_to_reset
                                for id in list_id:
                                    if id == id_reset:
                                        continue
                                    
                                    descid = dict_descid_bc[str(id)][0]
                                    bc = dict_descid_bc[str(id)][1]
                                    try:
                                        obj[descid] = bc[c4d.DESC_DEFAULT]
                                    except:
                                        pass
                                            
                        def get_descid_bc(obj, dict) :
                            for descid, bc in obj.GetUserDataContainer() :
                                dict[str(descid[-1].id)] = [descid, bc]
                                            
                                    
                        def main() :
                            #Get the object attached ot the tag
                            obj = op.GetObject()
                            
                            #Tell to python we use the global variable
                            global dict_descid_bc
                            
                            #Only update our dict if not build yet.
                            if not dict_descid_bc:
                                dict_descid_bc = dict()
                                get_descid_bc(obj, dict_descid_bc)
                            
                            #list who store all our data
                            #Reset_id, List_of_id_to_reset, list_of_descid_bc
                            datas = list()
                          
                            #Data exemple for G_Vegas
                            tupe_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
                            datas.append([486, tupe_G_vegas ])
                          
                            #Loop for each data then reset them
                            for data in datas:
                                reset(obj, data[0], data[1])
                                
                            #Trigger c4d update
                            c4d.EventAdd()
                          
                          
                        if __name__ == '__main__':
                            main()
                        
                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 03/06/2017 at 14:29, xxxxxxxx wrote:

                          Tested in the scene file and the code above does not work. The code previous to that will throw the reset switch but none of the user data is reset to default.
                          Here is a link to the file with all the code on separate tags, only the latest enabled.

                          https://www.dropbox.com/s/s264ofllrr7pq1d/reset test.c4d?dl=0

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 03/06/2017 at 16:39, xxxxxxxx wrote:

                            @ScottA that's not always going to work since the IDs are not garuanteed to be continous (delete a userdata) or in orde (re-order parameters). Hence my proposal with the dictionary.

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 03/06/2017 at 18:26, xxxxxxxx wrote:

                              I never said that it was the proper solution to use Niklas.
                              I merely answered his question on "if there was a way to target a specific UD item without using a loop".
                              I never told him to use it. Nor did I tell him it was a better solution than yours.

                              -ScottA

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 04/06/2017 at 00:45, xxxxxxxx wrote:

                                import c4d
                                  
                                #dict who gonna store all our bc and descid. Like that we iterate only 1 time.
                                #dict["user_data_id"] = [descid, bc]
                                #I use global vairable liek that we only have to do build it one time.
                                #take care if you add/remove ud you need to update it, look the main function
                                global dict_descid_bc
                                dict_descid_bc = None
                                  
                                def reset(obj, id_reset, list_id) :
                                    global dict_descid_bc
                                    ud_bc = obj.GetUserDataContainer()
                                    
                                    #Only if reset is True
                                    if obj[c4d.ID_USERDATA, id_reset]:
                                        obj[c4d.ID_USERDATA, id_reset] = False
                                        #We list all our id who are into our list_of_id_to_reset
                                        for id in list_id:
                                            if id == id_reset:
                                                continue
                                            
                                            descid = dict_descid_bc[id][0]
                                            bc = dict_descid_bc[id][1]
                                            try:
                                                obj[c4d.ID_USERDATA, id] = bc[c4d.DESC_DEFAULT]
                                            except:
                                                pass
                                                    
                                def get_descid_bc(obj, dict) :
                                    for descid, bc in obj.GetUserDataContainer() :
                                        dict[descid[-1].id] = [descid, bc]
                                                    
                                            
                                def main() :
                                    #Get the object attached ot the tag
                                    obj = op.GetObject()
                                    
                                    #Tell to python we use the global variable
                                    global dict_descid_bc
                                    
                                    #Only update our dict if not build yet.
                                    if not dict_descid_bc:
                                        dict_descid_bc = dict()
                                        get_descid_bc(obj, dict_descid_bc)
                                    
                                    #list who store all our data
                                    #Reset_id, List_of_id_to_reset, list_of_descid_bc
                                    datas = list()
                                  
                                    #Data exemple for G_Vegas
                                    tupe_G_vegas = (486, 15, 17, 4, 44, 42, 27, 28, 512, 36, 29, 393, 38, 39, 40, 19, 389)
                                    datas.append([486, tupe_G_vegas ])
                                  
                                    #Loop for each data then reset them
                                    for data in datas:
                                        reset(obj, data[0], data[1])
                                        
                                    #Trigger c4d update
                                    c4d.EventAdd()
                                  
                                  
                                if __name__ == '__main__':
                                    main()
                                

                                Tested and working fine in your exemple file.

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  On 04/06/2017 at 04:37, xxxxxxxx wrote:

                                  Yes! This works! I have a question, though. The code below will reset everything within the group without hardcoding individual userdatas. I would like to avoid that as there are so many. Can this be done?

                                  for id, bc in obj.GetUserDataContainer() :    
                                              if bc[c4d.DESC_PARENTGROUP][-1].id == 284: # G_Vegas Group
                                                  try:
                                                      obj[id] = bc[c4d.DESC_DEFAULT]
                                                  except TypeError:
                                                      pass
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    Helper
                                    last edited by

                                    On 04/06/2017 at 04:42, xxxxxxxx wrote:

                                    There are 16 user data variables for each of 10 presets and there are 10 sets of presets so I am looking at hardcoding 1600 userdatas. I would like to avoid that if possible and just use the Group user data id so that everything within the group is reset. Also, this way if I add to the group, I don't have to worry about the code missing that parameter because I didn't reference its specific ID.

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 04/06/2017 at 08:52, xxxxxxxx wrote:

                                      Originally posted by xxxxxxxx

                                      I never said that it was the proper solution to use Niklas.
                                      I merely answered his question on "if there was a way to target a specific UD item without using a loop".
                                      I never told him to use it. Nor did I tell him it was a better solution than yours.

                                      -ScottA

                                      You posted your answer without any information on potential
                                      issues or limitations, thus I must assume that you either do not
                                      know them or forgot to include them in your answer.

                                      Either way, I feel obliged to point out that your answer only
                                      works in a special case, namely when you create the userdata
                                      sequentially and do not modify it afterwards.

                                      If you answer a question without the intend of someone using
                                      the information from your answer, why answer it at all.

                                      -Niklas

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                                        last edited by

                                        On 04/06/2017 at 12:00, xxxxxxxx wrote:

                                        Who the hell do you think you are Niklas?
                                        And where do you get off talking to me in such a manner?
                                        He asked a question. I even quoted it for clarity. Then I gave him the answer to that question.
                                        He asked a specific question. And I gave him a specific answer. That's SOP.
                                        It's not your place to give your almighty approval on how to answer someone's question.

                                        I've managed hundreds of people and several business for over three decades. And some 20 something yr old snot nosed punk on the internet with the ego the size of 747 who thinks he's God's gift to coding is going to tell me how to properly reply to a question?
                                        Oh hell no.
                                        You weren't even an idea when I was managing people for a living.
                                        Seriously. Who the hell do you think you are talking to me in that way?
                                        That was way out of line.

                                        -ScottA

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                                          Helper
                                          last edited by

                                          On 04/06/2017 at 16:36, xxxxxxxx wrote:

                                          Originally posted by xxxxxxxx

                                          Who the hell do you think you are Niklas?
                                          And where do you get off talking to me in such a manner?
                                          He asked a question. I even quoted it for clarity. Then I gave him the answer to that question.
                                          He asked a specific question. And I gave him a specific answer. That's SOP.
                                          It's not your place to give your almighty approval on how to answer someone's question.

                                          I've managed hundreds of people and several business for over three decades. And some 20 something yr old snot nosed punk on the internet with the ego the size of 747 who thinks he's God's gift to coding is going to tell me how to properly reply to a question?
                                          Oh hell no.
                                          You weren't even an idea when I was managing people for a living.
                                          Seriously. Who the hell do you think you are talking to me in that way?
                                          That was way out of line.

                                          -ScottA

                                          Dear Scott, I am sorry if you feel personally assaulted. My intentions are solely directed at improving
                                          accuracy of information in this thread. I do not want to further derail this thread, so if you feel like
                                          continuing this discussion, I invite you to contact me via PM.

                                          Regards,
                                          -Niklas

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                                            Helper
                                            last edited by

                                            On 04/06/2017 at 17:46, xxxxxxxx wrote:

                                            Is there a way instead of using the tuple to just use the group user ID and some code that refers to what's under it instead of hardcoding what's under it? That would solve the problem.

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