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    DescID of the values in VECTOR

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 02/12/2004 at 00:59, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I need to hide one of the three values of a VECTOR ( no, cant use my own values, I want to hide the z-coordinate of the cinema world coordinates ). How do I get the DescID of the values? The first DescLevel is ID_BASEOBJECT_POSITION, but what are the IDs of the three VECTOR values?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 03/12/2004 at 07:08, xxxxxxxx wrote:

        I believe they are VECTOR_X, VECTOR_Y, and VECTOR_Z. They can be found in lib_description.h. Isn't it heart-warming to know the amount of diligent work that went into both the docs and commenting the API source...

        Robert

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 05/12/2004 at 03:59, xxxxxxxx wrote:

          the Vector components are also documented in the SDK docs...and now believe it or not, under the term...TATA: "Vector_Components"! 😉

          Not sure but this seems to be pretty clear. Maybe you just missed it.

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          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 05/12/2004 at 08:23, xxxxxxxx wrote:

            ;0) - forgot about that. (scurries off to corner to sob)

            I think that the problem is for the uninitiated to find it difficult to make the tenuous connections between structs, classes, containers, objects, plugins, dialogs, and managers. Their connections are somewhat complex and not very well documented (considering the level of complexity).

            Robert

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            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 08/12/2004 at 01:12, xxxxxxxx wrote:

              Point taken, though already known. It would be nice if more of the doc pages had links in the preamble to related parts.

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              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 19/12/2006 at 06:35, xxxxxxxx wrote:

                Hey Mandrake,

                can you tell me how you solved this? I am trying to ghost the VECTOR_Y component too but cannot find a way to make it work.

                The support doesn´t answer on my own thread so thanks for letting me know
                Samir

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                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 19/12/2006 at 06:44, xxxxxxxx wrote:

                  Sorry, that problem remained unsolved...it is still visible in our software. I can remember that I did put some effort in it to find a solution, but never did.
                  So if you are on that topic now, please let me know if you find a possibility 😉

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                  • H Offline
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 19/12/2006 at 07:03, xxxxxxxx wrote:

                    ah ok. 🙂 Will let you know when I find out.

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