Unique BaseContainer
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/07/2004 at 11:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform:
Language(s) : C++ ;---------How would you place a basecontainer with a unique ID in a document. Where in the document would you place this basecontainer . The SetData function under BaseDocument gives you a group of setting to chose from but I am not sure what to do. Could anyone give me a simple example?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/07/2004 at 21:40, xxxxxxxx wrote:
Just use the normal BaseList2D base class functions:
const LONG UNIQUE_ID = 1016248; if (doc->GetDataInstance()->GetContainerInstance(UNIQUE_ID) == NULL) { BaseContainer bc(UNIQUE_ID); bc.SetString(1000, "Hello World!"); doc->GetDataInstance()->SetContainer(UNIQUE_ID, bc); } GePrint(doc->GetDataInstance()->GetContainerInstance(UNIQUE_ID)->GetString(1000));
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/07/2004 at 12:53, xxxxxxxx wrote:
Thanks Mikael, that helps alot!
Nate