Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Dynamics Softbodty Classes

    SDK Help
    0
    6
    567
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/04/2004 at 05:57, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.503 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Were might I find info on the Softbody Spring data tags so I might change the vertice data frame to frame. Very important to try to get this soon.
      Regards,
      darf - coreaudiovisual, cidertank

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/04/2004 at 21:15, xxxxxxxx wrote:

        I'm not at home, so I cannot do it myself. But the first thing I would do if I were would be to use the xml trick, saving two versions of the same file where only the vertice data was changed and see what changed in the file with windiff.

        So if it's really important/urgent you might want to try that yourself right away.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/04/2004 at 06:44, xxxxxxxx wrote:

          It looks to me like this data is only stored linearly in the HyperFile, so it would generally not be accessible by plugins during runtime. I'll ask the developers if there's a workaround, but I wouldn't count on it.
          Just for reference, what do you mean by the "vertice data" exactly? Springs?

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/04/2004 at 08:29, xxxxxxxx wrote:

            Actually I am try to hack my way into writing my own force objects. This would offer control to currently possible in C4D Dynamics. That is what I need. I will still need it after this project ( we have a series of spots we are doing ).

            Thanks,
            darf - coreaudiovisual, cidertank

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/04/2004 at 17:22, xxxxxxxx wrote:

              Sorry, just got confirmed that this data isn't accessible. I hope you can find another way to do what you need.

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 22/04/2004 at 21:35, xxxxxxxx wrote:

                The alternatives are MAYA or a few weeks of coding.  I do not have a few weeks, so...   😞
                Thanks for the effort.
                Regards,
                darf

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post