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    Crashing with Coffee

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 07/04/2004 at 10:18, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:      
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      I'm trying to alter a polygon objects points positions. unfortunatly what i want to do causes crashes I can't explain. the following code, ist very similar to what I've tried and it works.
       
      main ( the_Document, the_Object )
      {
      println("active");

      var p=the_Object->GetPoint(0);

      //if first points x-value is not -1
      //run coffee program
      if(p.x!=-1)
      {

      var angle=cos(3.141592654*46.055/180);
      var array=the_Object->GetPoints();
      var count = sizeof(array);

      var i;
      for (i = 1; i < count; i++)
      {
      //print(tostring(z)+" / " + tostring(angle) +"\n");
      array _.x=array _.z*angle;

      //array _.y=array _.z*angle;

      }

      the_Object->SetPoints(array);

      //ensure that the first points x-value ist -1
      p.x=-1;
      the_Object->SetPoint(0,p);
      }
      }____
      ________ 
      I get the list of points, change the x value and reset the list. perfekt. in the for-loop I've excluded a little code where i change the y value. if i enable it, i get a crash usually right away, sometimes i see the result and then it crashes. if I simply set the value of array[i].y to 0 , no problem. but as soon as i integrate the z value, kaboooom. Cinema crashes completely. if i do this : array[i].y = array[i].y+50; it works as well.
      ____really weird. and i just can't find a solution.


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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 07/04/2004 at 12:16, xxxxxxxx wrote:

        array _.x=array _.z*angle;

        //array _.y=array _.z*angle;


        the idices got lost... i copied it out of a different forum, where i was hoping for help. and it didn't display [i] there.
        so this is in my code
        array _[ i ].x=array[ i ].z*angle;

        //array[ i ].y=array[ i ].z*angle;_

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/04/2004 at 18:12, xxxxxxxx wrote:

          As noted in another thread, please enclose code within code tags. Also, you might want to upgrade to 8.207 (or 8.503) and test the code there  (8.100 is unsupported). I don't see anything immediately wrong with your code.

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 23/04/2004 at 02:11, xxxxxxxx wrote:

            thanks for the reply. i actually managed to get it work without changing anything, but using version 7. with version 8.5 it crashed.

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