Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Cross platform development advice?

    SDK Help
    0
    8
    605
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 06/04/2004 at 19:05, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:    Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      I've created a plug-in on the Mac using Codewarrior 9 (OS X and Classic) and would like to make it also available for the PC. I've read the threads in this forum regarding the problems compiling on a PC with Codewarrior 8 and I have a few questions:

      Are the problems the same if you're compiling for the PC but using Codewarrior on a Mac?

      Has anyone encountered these same problems with Codewarrior 9?

      Can a plug in for the PC be tested on a Mac running Virtual PC and a demo version of Cinema 4D for PC?

      Thanks in advance for any advice.

      Adios,
      Cactus Dan

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 06/04/2004 at 22:59, xxxxxxxx wrote:

        Code Warrior can not be used to compile plugins for Windows (neither the PC version or Mac version), Code Warrior produces some incompatible code with Visual C and Intel (which are THE Windows compilers), do a search on this forum for details. AFAIK CW9 is no different.
        As for Virtual PC, yes you can test plugins, but, due to how CINEMA handles the cursor for some functions (by hiding it and tracking the movement) you will find that CINEMA (and possibly your plugin) does not work correctly (or at least it didn't last time I tried Virtual PC with CINEMA). If using the mouse cursor to move/scale/rotate objects (when the cursor becomes hidden) does not affect your plugin then it should be fine.

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/04/2004 at 23:50, xxxxxxxx wrote:

          You could compile your plugin with Visual Studio in Virtual PC... 🙂
          The problems with the mouse cursor can probably be fixed by setting the "Tablet" option in C4D.

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 07/04/2004 at 01:32, xxxxxxxx wrote:

            Thank you 🙂 I didn't know the Tablet option "fixed" it 😄 I can now use CINEMA via Remote Desktop too!

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 07/04/2004 at 17:57, xxxxxxxx wrote:

              Howdy,

              Thanks for the info.

              Just one more question:

              Virtual PC comes in different Windows operating systems, which one would be best for compiling C4D plug ins?

              Adios,
              Cactus Dan

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 07/04/2004 at 22:51, xxxxxxxx wrote:

                Makes little difference if you are just compiling and using CINEMA afaik. If I recall correctly then Win 98 runs faster on VPC since it uses less resources.

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 07/04/2004 at 23:00, xxxxxxxx wrote:

                  It might make sense to go with Windows 2000 or XP anyway, just to safeguard against a future C4D version doing away with 95/98 compatibility.

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 08/04/2004 at 05:12, xxxxxxxx wrote:

                    Howdy,

                    Thanks again.

                    Adios,
                    Cactus Dan

                    1 Reply Last reply Reply Quote 0
                    • First post
                      Last post