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    derive from iCustomGui

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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/04/2004 at 04:33, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.207 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      I'm completely helpless, I hope one of you guys knows the solution....
      I want to do a custom gui derived from CustomGuiData. The SDK says:
       virtual CDialog* Alloc(const BaseContainer &settings)
        {
          T* dlg = gNew T(settings, GetPlugin());
          if (!dlg) return NULL;
        
          CDialog *cdlg = dlg->Get();
          if (!cdlg) return NULL;
          
          return cdlg;
        }
        
      In the above

      T
      

      stands for a type derived from _<_a class=link href= "mk:@msitstore:d:\maxon\cinema_4d_r8\r8sdkchm2003-10-02.chm::/pages/c4d_gui/class_icustomgui458.html"_>_SPAN title=class iCustomGui : public SubDialog"> color=#606420iCustomGui/SPAN.
      Ok, so I build a class iTreeViewGui : public iCustomGui, overwrite the virtual functions. When I try to compile, an error occurs at the line above in the Alloc with the gNew:
      error C2660: 'iTreeViewGui::iTreeViewGui' : Function does not accept 2 parameters
      Ok...so I tried to define a constructor with 2 parameters within iTreeViewGui, and within it just call the 2 parameter-constructor of iCustomGui.
      Then the error error C2512: 'iCustomGui' : no standart constructor available occurs.
      Fighting with it since about 2 hours now, and I'm really at the end of my wisdom...anyone out there who knows what I'm doing wrong????

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 05/04/2004 at 04:48, xxxxxxxx wrote:

        Well....now I can compile it, but I'm definitely unhappy about my solution:
        I opened c4d_gui.h and just gave the iCustomGui the thing what was missing....a standart constructor: iCustomGui(){};
        That can't be the intended way to do it, right? What is the solution for it? Or am I the first man on earth deriving from iCustomGui? I'm really curious what the solution is......

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 06/04/2004 at 00:43, xxxxxxxx wrote:

          The correct way to do it is:
          class MyGui : public iCustomGui
          {
          public:
          MyGui(const BaseContainer &settings,CUSTOMGUIPLUGIN *plugin);
          }
          MyGui::MyGui(const BaseContainer &settings,CUSTOMGUIPLUGIN *plugin) :
          icustomGui(settings,plugin)
          {
          }
          Please note, that this code is not tested yet, but it sounds logical, thanks to Tilo!

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 06/04/2004 at 01:02, xxxxxxxx wrote:

            It works, just note the typing error of iCustomGui, in the last part I accidently wrote it with a small C.....

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