TP Particle Poly Mesh Collision
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/12/2003 at 09:54, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.5
Platform: Windows ;
Language(s) : C++ ;---------
This may seem like more of a user end question but it does apply here for us. Does TP Deflector node not support deforming surfaces? I know it would require retaining the previous vertices for delta eval but this is important. If deformed surfaces are not supported please inform us so we may implement it.
Regards,
Thomas Cray
www.cidertank.com -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/12/2003 at 05:34, xxxxxxxx wrote:
No, I don't think it supports deforming surfaces. (I suggest you try it out to be sure, though.)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/12/2003 at 06:36, xxxxxxxx wrote:
We did test it and it did not work. The manual did not specifically say it didn't so I thought I would ask to make sure.
Regards,
Thomas Cray
www.cidertank.com