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    Viewport supersampling performance

    Cinema 4D SDK
    r23
    2
    6
    1.1k
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    • rsodreR
      rsodre
      last edited by

      Hello,

      Occasionally we have reports about the performance impact of increasing Viewport Settings Supersampling, a very popular feature to increase quality when working with hair strands.

      One tester made

      comparing Maya and C4D. Even without Redshift, enabling Supersampling on an empty C4D scene decreases the performance rapidly.

      None: 1000 fps
      2x2: 66 fps
      4x4: 16 fps
      8x8: 4 fps
      16x16: 1 fps
      

      Is there something we can do to make supersampling usable or is this a bug?

      Thanks,
      Roger

      1 Reply Last reply Reply Quote 0
      • r_giganteR
        r_gigante
        last edited by

        Hi roger, thanks for reaching out to us.

        With regard to your observation I confirm that the reported behaviour is indeed linear except for the first entry: to give you a measure of the constant performance scale just multiply the pixel supersampling by the fps:

        • 2 * 2 * 66 = 264
        • 4 * 4 * 16 = 256
        • 8 * 8 * 4 = 256
        • 16 * 16 * 1 = 256

        Finally, if you still think of a performance drop or a bug, please report to https://www.maxon.net/support.

        Best, R

        rsodreR 2 Replies Last reply Reply Quote 0
        • rsodreR
          rsodre @r_gigante
          last edited by

          Thanks @r_gigante.

          1 Reply Last reply Reply Quote 0
          • rsodreR
            rsodre @r_gigante
            last edited by

            @r_gigante I just want to let you know the tester's feedback...

            I don't understand what they mean! Because in Maya - I use 16x16 supersampling in AA options and everything is smooth like in cinema4d with 16*16 supersampling. But! In Maya I have 120-200fps 😃 Why in Cinema4d - I have 1 fps with the same quality? 😃 Why? Can they explain this? Do they check my video with Maya's performance? 😃

            The video he mentions is

            , the other I sent was missing the Maya comparison.
            Our plugin is also available for Maya, so it's impossible to avoid comparisons.

            And I have to agree with this one. If the 16x16 Supersampling is mathematically impossible to work with, it shouldn't there. And how can others do it?
            I think there must something wrong with the viewport Supersampling.

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            • r_giganteR
              r_gigante
              last edited by

              Hi Roger, thanks for the follow up.

              I'm not here to discuss performances comparisons and again if you think there's a bug to report I again suggest the user to communicate with Maxon Support but I think it's fair to compare not only settings but also the final visual appearance.
              Looking at the video posted and making screenshots of the different moments I think it's clear that numbers say something but appearance on screen says something different. IMHO it looks like as Maya without AA is more under-sampled than Cinema 4D without anything, as well as Cinema 4D AA-16 looks more over-sampled than Maya AA-16.

              FPS_Hair_Comparison.jpg

              rsodreR 1 Reply Last reply Reply Quote 0
              • rsodreR
                rsodre @r_gigante
                last edited by

                We found another AA option on Settings, Viewport Hardware, that performs much better than the View Settings Supersampling, probably using a different technique.

                Thanks.

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