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    Object Buffer...

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 08/06/2003 at 04:49, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.100 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hi,
      I know how to allocate the object buffer and there is an example in the sdk provided, but this uses the ExecuteLine function and I don´t really understand how I can adapt it to my code.
      I am only using the Execute function and then call my functions that use the RGB Buffer to process the rendering. I would like to only let my plugin affect certain objects but if I use the object_buffer instead of the RGB channel it doesn´t work. (somehow logical for I need the rgb information...)
      How is it done? Any code examples please?
      Thanks in advance

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 10/06/2003 at 11:12, xxxxxxxx wrote:

        does nobody know? everything I tried did not work... 😕

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/06/2003 at 13:39, xxxxxxxx wrote:

          I'm afraid I don't understand the question. Could you show the code you use and explain what you want it to do?

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 11/06/2003 at 15:46, xxxxxxxx wrote:

            Hi Mikael,
            thanks, I already found a way to use the object buffer now.

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