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    Bitmap Button

    Cinema 4D SDK
    python
    2
    14
    2.6k
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    • merkvilsonM
      merkvilson
      last edited by

      Seems like I figured it out but I'll keep investigating.

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      • merkvilsonM
        merkvilson
        last edited by merkvilson

        I tried this way and it kinda works. but let's assume that I want to scale the sphere object from my object generator plugin. It works only if I'm updating the render settings or reloading python plugins. Is it possible to update it according to the DIRTY FLAGS of the object generator plugin?

        let me know if I'm doing something wrong.

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        • S
          s_bach
          last edited by

          Hello,

          you could set DIRTYFLAGS_DESCRIPTION after an interaction with the TEST_SLIDER parameter (e.g. in SetDParameter or after MSG_DESCRIPTION_POSTSETPARAMETER). That should update the description.

          best wishes,
          Sebastian

          MAXON SDK Specialist

          Development Blog, MAXON Registered Developer

          merkvilsonM 1 Reply Last reply Reply Quote 1
          • merkvilsonM
            merkvilson @s_bach
            last edited by

            @s_bach

            SetDParameter seems to be easier but seems like I'm doing something wrong. Can you provide a code snippet, how to do this properly?

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            • merkvilsonM
              merkvilson
              last edited by

              I'm probably doing something wrong.

                  def SetDParameter(self, node, id, t_data, flags) :   
              
                      if id[0].id == c4d.TEST_SLIDER:
                          node.SetDirty(c4d.DIRTYFLAGS_DESCRIPTION)
              
              
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              • S
                s_bach
                last edited by

                Hello,

                it seems to work better if you change the dirty status of the bitmap. Something like this:

                def GetDParameter(self, node, id, flags):
                    if id[0].id == c4d.THE_BITMAP_BUTTON:
                        data = c4d.BitmapButtonStruct(node, id, self.bmp.GetDirty())
                        return (True, data, flags | c4d.DESCFLAGS_GET_PARAM_GET)
                    
                    return True
                
                def SetDParameter(self, node, id, t_data, flags):
                
                    if id[0].id == c4d.THE_OTHER_PARAMETER:
                        self.bmp.SetDirty()
                        node.SetDirty(c4d.DIRTYFLAGS_DATA)
                
                    return False
                

                best wishes,
                Sebastian

                MAXON SDK Specialist

                Development Blog, MAXON Registered Developer

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                • merkvilsonM
                  merkvilson
                  last edited by merkvilson

                  This post is deleted!
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                  • merkvilsonM
                    merkvilson
                    last edited by

                    This post is deleted!
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                    • merkvilsonM
                      merkvilson
                      last edited by merkvilson

                      This post is deleted!
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                      • merkvilsonM
                        merkvilson
                        last edited by merkvilson

                        btw, is it possible to prevent the description from constant updates during manipulating the slider and set the DIRTYFLAGS when the slider is already set to the desired value?
                        Seems like C4D's material preview is capable of detecting time intervals between manipulations and if the interval is not high enough, no update takes place. Should I import pythons datetime or maybe it is possible to accomplish this task directly from c4d's module?

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                        • merkvilsonM
                          merkvilson
                          last edited by

                          This goes off topic so I'll make a new post.

                          The main issue is already solved, thanks to Sebastian! 💙

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