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    Trigger Render process from C.O.F.F.E.E.

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 01/05/2003 at 11:56, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   7.303 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi !
      There are some questions concerning C.O.F.F.E.E. burning under my fingernails  *g*
      - Is it possible to trigger the rendering of a scene from C.O.F.F.E.E. ? 
      - can one program something like the "preview"-feature in the material and render settings dialog in C.O.F.F.E.E. ?
      awaiting you kind replies...

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/05/2003 at 14:44, xxxxxxxx wrote:

        Unfortunately the answer to both of these questions is "no, not in C.O.F.F.E.E.".

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 02/05/2003 at 09:09, xxxxxxxx wrote:

          lol cool answer

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/12/2007 at 11:02, xxxxxxxx wrote:

            Hello,

            I would like to ask if there has anything changed in the last years? Is it now possible?

            if not...

            how can I trigger the process with c++?

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 16/12/2007 at 07:56, xxxxxxxx wrote:

              This is a burning issue to me, too. I'd like to render
              a second frame for every frame that is rendered by
              Cinema.

              Is it possible to trigger a 2nd Ray from within
              VideoPostData::ExecutePixel and write this pixel into
              another image buffer? Or does this work with getting
              custom rays in Message(GeListNode* node, LONG type, void* data)
              by using VIDEOPOST_CUSTOMLENS and duplicate them in any way?

              If not, in which callback method (of VideoPostData?) do I
              trigger another rendering subsequent to the actual one
              started by the user? Progressbar should be working as well.
              A short outline would be welcome.

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