SDK wrong type NodeData.CopyTo
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On 17/04/2017 at 05:00, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform:
Language(s) : PYTHON ;---------
https://developers.maxon.net/docs/py/2023_2/modules/c4d.plugins/BaseData/NodeData/index.html#NodeData.CopyTo
Dnode is actually a GeListNode and not a NodeData as said in the sdk and in the C++ sdk.
Which is the contradiction with what is writtent:
Actually dnode == dest. It's not true.
It make a huge change since that mean dnode is the instance of node(which is on the scene) while dest is the instance of our class. -
On 17/04/2017 at 08:52, xxxxxxxx wrote:
Hi,
I confirm the Python SDK docs are wrong for NodeData.CopyTo().
dest is the plugin's NodeData instance while dnode is its GeListNode representation.
So these objects are not equal but they have a strong relation.The docs for NodeData.CopyTo() will be fixed. Thanks for reporting.