FIT_H or SCALE_H in description files
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On 03/05/2016 at 08:38, xxxxxxxx wrote:
Oh, by the way, I know I can use LAYOUTGROUP
However, I'm getting this:Everything is flushed to the left and I wanted it to span the whole with of the Attribute Manager.
It seems that no combination of SCALE_H or FIT_H does the trick.
And I can't even seem to be able to set those attributes to groups. -
On 03/05/2016 at 12:10, xxxxxxxx wrote:
I ran into this same thing a very long time ago. And this was the only way I could do it.
This is the .res file from my QuickSteps plugin:
//This is an example of using LAYOUTGROUP to format two columns of GUI's //The use of SEPARATOR Groups is the only way I found to push the second column GUI's over to the right CONTAINER tquicksteps { NAME tquicksteps; INCLUDE Texpression; INCLUDE Obase; GROUP ID_TAGPROPERTIES { STATICTEXT MYTEXT {ANIM OFF; } //ANIM OFF hides the set key option from the user GROUP //The master Group { LAYOUTGROUP; COLUMNS 6; GROUP { BUTTON BTN_BAKE_STEPS {} REAL NUMofGUIS {MIN 0.0; MAX 100.0; STEP 1;} //STEP controls the amount the values increase using the arrows SEPARATOR { LINE; } } GROUP //Used to space out the other two groups horizontally { SEPARATOR { LINE; } } GROUP //Used to space out the other two groups horizontally { SEPARATOR { LINE; } } GROUP //Used to space out the other two groups horizontally { SEPARATOR { LINE; } } GROUP //Used to space out the other two groups horizontally { SEPARATOR { LINE; } } GROUP { BUTTON BTN_BAKE_KEYS {} REAL NUMofKEYS {MIN 1.0; MAX 100.0; STEP 1;} //STEP controls the amount the values increase using the arrows BUTTON BTN_DELETE_KEYS {} } } } }
-ScottA
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On 03/05/2016 at 14:42, xxxxxxxx wrote:
Thank you, Scott.
But it is not working for meThis is my .res file (I tried to follow your example but it still appears like in the image I posted above).
CONTAINER vertexmapmix
{
NAME vertexmapmix;
INCLUDE TBase;GROUP ID_TAGPROPERTIES
{
BOOL VMM_ONOFF {}LINK VMM_VERTEXMAP { ACCEPT {5682;} }
GROUP
{
LAYOUTGROUP;
COLUMNS 6;GROUP
{
IN_EXCLUDE VMM_ATOMS
{NUM_FLAGS 0;
INIT_STATE 0;
ACCEPT {5682;}
}
SEPARATOR { LINE; }
}GROUP
{
SEPARATOR { LINE; }
}GROUP
{
SEPARATOR { LINE; }
}GROUP
{
SEPARATOR { LINE; }
}GROUP
{
SEPARATOR { LINE; }
}GROUP
{
BOOL VMM_ATOM_ONOFF {}
LONG VMM_ATOM_MIX { CYCLE { VMM_MIX_NORMAL; VMM_MIX_MULT; VMM_MIX_MIN; VMM_MIX_MAX; VMM_MIX_ADD; VMM_MIX_SUB; } }
}}
}
} -
On 03/05/2016 at 16:10, xxxxxxxx wrote:
My notes about this are very poor. So I can't offer much more help.
The basic idea is that you add dummy groups between your groups of gizmos.
It does push things to the right. But it's a hack, and I don't know how much control you'll get from it.
This was the only way I could figure out how to spread out two columns of gizmos horizontally in a node based AM window.Here's a slightly differnt/simpler example:
CONTAINER MyTag_dec //Container Must! be set to the name of your .h file { NAME MyTag_dec; INCLUDE Obase; GROUP { GROUP //The master Group { LAYOUTGROUP; COLUMNS 3; GROUP { IN_EXCLUDE MY_IE{} } GROUP { STATICTEXT { } //<--Dummy gizmo for spacing. This is not declared in the .h or str files } GROUP { STATICTEXT MY_TEXT {} BOOL MY_CHECKBOX{} REAL MY_NUMEDIT{MIN 1.0; MAX 100.0; STEP 1;} BUTTON MY_BTN{} } } } }
-ScottA
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On 03/05/2016 at 17:00, xxxxxxxx wrote:
This is the .res file I tried:
CONTAINER vertexmapmix
{
NAME vertexmapmix;
INCLUDE TBase;GROUP ID_TAGPROPERTIES
{
BOOL VMM_ONOFF {}SEPARATOR { LINE; }
GROUP
{
COLUMNS 3;LINK VMM_VERTEXMAP { ACCEPT {5682;} }
BUTTON VMM_CREATEVERTEXTAG { NAME VMM_CREATEVERTEXTAG_TEXT; }
BUTTON VMM_SELECTVERTEXTAG { NAME VMM_SELECTVERTEXTAG_TEXT; }
}
SEPARATOR { LINE; }
GROUP
{
LAYOUTGROUP; COLUMNS 3;GROUP
{
IN_EXCLUDE VMM_ATOMS
{NUM_FLAGS 0;
INIT_STATE 0;ACCEPT {5682;}
}
}GROUP
{ STATICTEXT {} }GROUP
{
BOOL VMM_ATOM_ONOFF {}
LONG VMM_ATOM_MIX { FIT_H; CYCLE { VMM_MIX_NORMAL; VMM_MIX_MULT; VMM_MIX_MIN; VMM_MIX_MAX; VMM_MIX_ADD; VMM_MIX_SUB; } }SPLINE VMM_ATOM_CURVE
{
SHOWGRID_H;
SHOWGRID_V;
GRIDSIZE_V 8;
X_MIN 0.0;
X_MAX 1.0;
Y_MIN 0.0;
Y_MAX 1.0;
EDIT_H;
EDIT_V;
}}
}
}
}And this is what I get:
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On 03/05/2016 at 17:48, xxxxxxxx wrote:
Well...It's better than it was.
At least now they aren't both squished up against each other to the left.
Maybe you can try a different kind of dummy gizmo to see if it pushes the second column farther to the right. Or maybe add another group. Or maybe a combo of the two.The Maxon support guys might know of a better way.
It was along time ago and I have a bad memory. But I'm fairly sure I remember they said that there was no way to format columns in a Node based AM window with the SDK.
And I typically only invent terrible hacks like this when there is no other choice.-ScottA
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On 03/05/2016 at 17:58, xxxxxxxx wrote:
Yes, I just found a few minutes ago another post (that I created sometime ago) and the final verdict was that it is not possible
So, I re-arranged my layout and, although not as pretty and efficient as the one I wanted, it is not bad.
But it has no columns -
On 03/05/2016 at 18:13, xxxxxxxx wrote:
These might help you.
STATICTEXT { JOINENDSCALE; }
STATICTEXT { JOINEND; }These will tell the previous widget to use up its space to the right of the widget.
Here is an example use.
GROUP
{
COLUMNS 3;SEPARATOR { LINE; }
STATICTEXT { JOINENDSCALE; }
STATICTEXT { JOINEND; }
REAL MY_VALUE { MIN 0.1; MINSLIDER 1; MAXSLIDER 100; CUSTOMGUI REALSLIDER; SCALE_H; }
STATICTEXT { JOINENDSCALE; }
BUTTON MY_BUTTON { ALIGN_LEFT; }
BOOL MY_BUTTON2 { }
STATICTEXT { DUMMY; }
STATICTEXT { DUMMY; }
}The SEPARATOR line will go over all 3 columns.
The Real value will be a slider that uses up most of the space but puts a button at end of it.
The last button will just be in a row by itself with the next 2 columns empty. -
On 03/05/2016 at 18:25, xxxxxxxx wrote:
Thank you,kbar.
I will look into it tomorrow.
It is already very late here (2:24 a.m.) -
On 03/05/2016 at 21:26, xxxxxxxx wrote:
This is a list of all the known flags that STATICTEXT can have, based on what is currently used in C4D R17.
http://dev.gamelogicdesign.com/Description/FindElementFiles?elem=STATICTEXT
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On 04/05/2016 at 04:45, xxxxxxxx wrote:
I have been trying but I still can't make it work like I want
This is the type of layout I need:So, I guess I really need to use LAYOUTGROUP. But the LAYOUTGROUT doesn't expand to the whole width of the window.