Typo in Python SDK?
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 On 15/01/2016 at 04:20, xxxxxxxx wrote: User Information: 
 Cinema 4D Version: 17
 Platform: Windows ;
 Language(s) :--------- I think in the "mode" section under "SendModelingCommand" is a copy and paste error. https://developers.maxon.net/docs/py/2023_2/modules/c4d.utils/index.html It says mode** (int) – 
 Modeling mode:MODELINGCOMMANDMODE_ALL All points/polygons. MODELINGCOMMANDMODE_POINTSELECTION Only the current point selection. MODELINGCOMMANDMODE_POLYGONSELECTION Only the polygon point selection. MODELINGCOMMANDMODE_EDGESELECTION Only the edge point selection. _<_t_>_ I'm assuming the "point" for polygon and edge selection doesn't belong there? Maybe I'm wrong and I just don't know what an edge point selection is... 
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 On 15/01/2016 at 06:43, xxxxxxxx wrote: Hi, Thanks for reporting this typo in the Python docs for SendModelingCommand(). This will be fixed. 
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 On 05/02/2016 at 03:32, xxxxxxxx wrote: I think I found another typo and I'm just going to leave it here: under GetKnots() it says "interpol" is bool, but in setKnot it says int. 
 also it seems weird to me, that the SetKnot headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol"
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 On 05/02/2016 at 04:46, xxxxxxxx wrote: Hi, Originally posted by xxxxxxxx under GetKnots() it says "interpol" is bool, but in SetKnot() it says int. Yes, interpol is an int, not a bool. This will be fixed. Originally posted by xxxxxxxx also it seems weird to me, that the SetKnot() headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol" By default a spline knot interpol attribute is assigned CustomSplineInterpolationBezier. 
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 On 15/02/2016 at 03:12, xxxxxxxx wrote: Hello again, probably some C++ leftover?: in the description for MultiMessage there's mention of GeListNode.GetBranchInfo() , which does not appear on the GeListNode page. and another one: for the GetSplineTangent function it says the return is "The spline point.", but I guess it should be "The spline tangent." 
 https://developers.maxon.net/docs/py/2023_2/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseObject/PointObject/SplineObject/index.html#SplineObject.GetSplineTangent