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    TreeView Question

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 11/02/2003 at 12:09, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Will the TreeView Costumgui be available as a description element to be used in Object plugins etc. in a later update?
      Thanks
      Samir

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/02/2003 at 15:35, xxxxxxxx wrote:

        And another question concerning treeview costumgui. I now played a bit with it and it seems to work pretty fine but I can´t make it work like i.e. the P2P Manager. I want to show a "folder" right from the start or rather I want to be able to only drag objects into the list view but if no objects are in my OM and no objects are shown in the listview (so if the Root is not set) I cannot use the drag functions for the treeview. And I haven´t found anything useful in the API or SDK files... 😕 A direction would be fine.
        Thanks
        Samir

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/02/2003 at 03:54, xxxxxxxx wrote:

          Well, for nobody seems to know how it works, some other questions.
          What´s the quicktab customgui for?
          How can I add manually my own desciption elements to the AM (object plugin)? Example would be the Posemixer Object.
          Now there are 4 questions in this thread. At least one should be "answerable". 🙂
          Thanks
          Samir

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/02/2003 at 05:47, xxxxxxxx wrote:

            I need answers to those too 🙂 so if I find out I'll let you know! otherwise I'm waiting also ...

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/02/2003 at 05:52, xxxxxxxx wrote:

              Thanks Dave 🙂 Hope somebody can figure it out

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 15/02/2003 at 13:17, xxxxxxxx wrote:

                Generally it's easier if new questions are posted in separate threads.
                Quicktabs is the GUI control used in the AM for selecting the different pages.
                I'm not sure what you mean is custom in the Posemixer Object. There are just two buttons and a link in the description file. The rest are added like in the MorphMixer.cpp example file.
                I'm not sure what the question is about the treeview. Do you mean GenerateDragArray() doesn't work if you don't have any objects in your scene? Or that AcceptDragObject() is never called?
                I don't really know what the general datatype would be for a treeview. The best way would be to create your own datatype/gui components, where the gui is a simple wrapper that reads your tailor made custom datatype and fills a treeview.

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 16/02/2003 at 05:47, xxxxxxxx wrote:

                  Quicktabs is the GUI control used in the AM for selecting the different pages.
                  --------------
                  thanks
                  --------------
                  I'm not sure what you mean is custom in the Posemixer Object.
                  --------------
                  I didn´t say anything is custom in the posemixer object, did I? :
                  --------------
                  There are just two buttons and a link in the description file. The rest are added like in the MorphMixer.cpp example file.
                  --------------
                  ah, yes that´s what I was looking for. blind as a bat. thanks
                  --------------
                  I'm not sure what the question is about the treeview. Do you mean GenerateDragArray() doesn't work if you don't have any objects in your scene? Or that AcceptDragObject() is never called?
                  --------------
                  Oh, didn´t know there is a GenerateDragArray, thanks will have a look. AcceptDragObject is always called, that´s why I was confused.
                  Best
                  Samir

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