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    detecting spline object segment start/end points

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 15/10/2015 at 13:07, xxxxxxxx wrote:

      Hi Ilya,

      +spline
      +null
            pyeffector
            +cloner (clone on object "spline")
                  cube

      the spline can contain many segments "like hair for example, but it is a spline object, segments don't have the same vertex count" , for example:

      a spline which contains 4 segments,
      segment 0: 10 points
      segment 1: 4 points
      segment 2: 13 points
      segment 3: 6 points

      so it is totally random, what I need to know is:
      from the above example: the spline contains 33 points (10 + 4 + 13 + 6) , if I iterate over all points, how to know if this point is the end of a segment?

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      • H Offline
        Helper
        last edited by

        On 16/10/2015 at 00:06, xxxxxxxx wrote:

        Hello
        "speed" dirty test for 4 seg. with:

        import c4d  
        import math  
          
        def main() :  
          op = doc.GetActiveObject()  
          if not op: return  
          sc = op.GetSegmentCount()  
          pnt = op.GetPointCount()  
          pntl = []  
          for i in xrange(sc) :  
              for p in xrange(0, pnt, pow(sc, 3)) :  
                  pos = op.GetSplinePoint(p, i)  
                  null = c4d.BaseObject(c4d.Onull)  
                  null.SetAbsPos(pos)  
                  null[c4d.NULLOBJECT_DISPLAY]=13  
                  pntl.append(pos)  
                  doc.InsertObject(null)  
          c4d.EventAdd(c4d.EVENT_0)  
          print pntl  
            
        if __name__=='__main__':  
          main()
        


        http://imhocloud.com/image/7yAf

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        • H Offline
          Helper
          last edited by

          On 16/10/2015 at 03:48, xxxxxxxx wrote:

          thanks Ilya, this helped!
          now the last question:
          how to delete a clone? "inside mograph"

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          • H Offline
            Helper
            last edited by

            On 16/10/2015 at 03:58, xxxxxxxx wrote:

            i can not say about "delete"

            But take to look at python sdk - \examples\scenes\ push_apart_effector.c4d

            Per-Edwards showed in this sample how to control visibility of clone

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            • H Offline
              Helper
              last edited by

              On 16/10/2015 at 04:02, xxxxxxxx wrote:

              thanks Ilya

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              • H Offline
                Helper
                last edited by

                On 16/10/2015 at 09:31, xxxxxxxx wrote:

                Hi guys,

                there's a small bug in Ilya's code, which will produce extra Null objects, if the point count on the spline segments is high enough. And actually there's no need for the pow(sc, 3) construct (which actually gave me some headache, what the script is actually doing...).
                The point is, GetSplinePoint()'s first parameter is a float ranging from 0.0 to 1.0. 0.0 addressing the beginning of the segment, 1.0 then end. Ilya's script misused the power function (step parameter of the xrange) to loop exactly twice (and with higher point counts this failed and the loop was executed more times).
                Simply change the inner loop to:

                for p in xrange(0, 2) :
                

                p will only be zero or one, the loop is executed only twice and everything's fine.

                Or to answer Mohamed's question directly:

                op.GetSplinePoint(0.0, segmentIndex) # Beginning of segement
                op.GetSplinePoint(1.0, segmentIndex) # End of segement
                

                Regarding the MoGraph question:
                I don't think, it's possible to remove a clone. So visibility will most likely be your friend.

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                • H Offline
                  Helper
                  last edited by

                  On 16/10/2015 at 09:46, xxxxxxxx wrote:

                  Hello Andreas
                  Thank you that bring the light!

                  woohoo! me was silly, sorry, I get some code from head, different projects from gis(messing with it).
                  GetSplinePoint used as some-how GetPoint

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                  • H Offline
                    Helper
                    last edited by

                    On 17/10/2015 at 04:24, xxxxxxxx wrote:

                    Hi Andreas,

                    I knew this 🙂 "about the xrange and the power" , just took the idea to get the last point as needed.

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                    • H Offline
                      Helper
                      last edited by

                      On 18/10/2017 at 12:36, xxxxxxxx wrote:

                      I figured out a pretty clean way to do this without using floats

                      def FindSegmentPoints(spline) :
                          
                          scnt = spline.GetSegmentCount()     #get segment count
                          sarr = []                           #array to contain segment start/end dict data                                   
                          cnt = 0                             #var to help us keep track of count position
                          
                          for i in xrange(0, scnt) :                        #iterate through segments
                              c = spline.GetSegment(i)['cnt']              #find current segment count
                              sarr.append({'start':cnt, 'end':cnt+c-1})    #add data to array as dict
                              cnt = cnt + c                                #update count
                              
                          return sarr                         #return array
                      

                      It returns an array where each of the indices is a dict of the start/end points

                      For a rough example, to access the end point of the 3rd segment of 'spline' (a SplineObject) you would do:
                      FindSegmentPoints(spline)[2]['end']

                      I hope this helps 🙂

                      Jenny

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                      • H Offline
                        Helper
                        last edited by

                        On 18/10/2017 at 13:40, xxxxxxxx wrote:

                        Here's an additional extension of the previous function.

                        This one can find which segment a point index belongs to, given a SplineObject and the point index

                        #Find segment a point index belongs to
                        def FindSegmentByPoint(spline, index) :      #spline, point index (int)   
                            
                            scnt = spline.GetSegmentCount()         #get segment count
                            cnt = 0                                 #var to help us keep track of count position
                            
                            if index > spline.GetPointCount() :      #if index is out of range,
                                print 'index out of range'          #  return -1
                                return -1
                            
                            for i in xrange(0, scnt) :               #iterate through segments
                                c = spline.GetSegment(i)['cnt']     #find current segment count
                                if cnt < index < (cnt+c-1) :
                                    break
                                cnt = cnt + c                       #update count
                                
                            return i                                #return segment index
                        
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