bug in the Vector class ?
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 On 24/09/2015 at 11:59, xxxxxxxx wrote: The Vector class has a strange way to round the float: import c4d def main() : v = c4d.Vector(1094854.6949,1094854.6949,1094854.6949) print v print v.x print v.y print v.z if __name__=='__main__': main()give in the console : Vector(1094854.695,1094854.75, 1094854.75) 
 1094854.6949
 1094854.75
 1094854.75For the x attribute it's ok, but not for y and z Is that a bug ? 
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 On 25/09/2015 at 02:11, xxxxxxxx wrote: Hello, I can confirm this behavior, a bug report was filed. There is a special subforum for bugreports; we will move this thread there. Best wishes, 
 Sebastian