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    Objects with tags inside python generator

    Scheduled Pinned Locked Moved PYTHON Development
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    • H Offline
      Helper
      last edited by

      On 22/09/2015 at 00:16, xxxxxxxx wrote:

      Hello,

      currently there is a bug with creating object ports. See "OBJECT_OPERATOR_OBJECT_OUT".

      best wishes,
      Sebastian

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      • H Offline
        Helper
        last edited by

        On 22/09/2015 at 07:14, xxxxxxxx wrote:

        Hi and thanks,

        So there is way to go around that object port bug with user data field. Very nice!

        I'm also able to add other kind of ports to nodes, but when I try to connect two ports together, no matter what nodes type is, I get error message: **AttributeError: 'NoneTpye' object has no attribute 'Connect'.
        **
        Sample code

        formulaNode = nm.CreateNode(nm.GetRoot(), 400001133, None, 0, 0)  
        mathNode = nm.CreateNode(nm.GetRoot(), 400001121, None, 0, 0)  
            
        portA = mathNode.GetPort(c4d.GV_MATH_INPUT)  
        portB = formulaNode.GetPort(c4d.GV_FORMULA_OUTPUT)  
                
        portA.Connect(portB)
        
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        • H Offline
          Helper
          last edited by

          On 22/09/2015 at 10:21, xxxxxxxx wrote:

          Hello,

          the problem is that the ports could not be found. Access the ports by the index:

            
          portA = mathNode.GetInPort(0)  
          portB = formulaNode.GetOutPort(0)  
            
          portA.Connect(portB)  
          

          best wishes,
          Sebastian

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          • H Offline
            Helper
            last edited by

            On 23/09/2015 at 00:28, xxxxxxxx wrote:

            Thank you so much!

            Now everything makes sense. Now I'm gonna work with this my thing and I will share the final product when and if I get it done.

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            • H Offline
              Helper
              last edited by

              On 23/09/2015 at 12:48, xxxxxxxx wrote:

              Hi,

              I'm having now weird problems. Adding object port with DescID is not working. I'm using command:

              basenode.AddPort(c4d.GV_PORT_OUTPUT, c4d.DescID(c4d.DescLevel(c4d.ID_USERDATA, c4d.DTYPE_SUBCONTAINER, 0), c4d.DescLevel(1)), message = True)
              

              I "emulated" the problem with manually made objects and script manager.

              Null
              -->Cloner

              This code works perfectly:

              import c4d  
                
              def main() :  
                #doc = c4d.documents.GetActiveDocument()  
                #pointobject = doc.GetActiveObject()  
                   
                userdata = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BASELISTLINK)  
                userdata[c4d.DESC_NAME] = "Object Data"  
                
                child = op.GetDown()  
                  
                linkobject = child.AddUserData(userdata)  
                child[linkobject] = child  
                
                xpressotag = c4d.BaseTag(c4d.Texpresso)  
                xpressotag.SetName("PointLock XPresso")  
                  
                child.InsertTag(xpressotag)  
                  
                nodemaster = xpressotag.GetNodeMaster()  
                basenode = nodemaster.CreateNode(nodemaster.GetRoot(), c4d.ID_OPERATOR_OBJECT, None, 100, 100)  
                  
                basenodeobjectoutput = basenode.AddPort(c4d.GV_PORT_OUTPUT, c4d.DescID(c4d.DescLevel(c4d.ID_USERDATA, c4d.DTYPE_SUBCONTAINER, 0),\  
              c4d.DescLevel(1)), message = True)  
                  
                #basenodepositionoutput = basenode.AddPort(c4d.GV_PORT_OUTPUT, c4d.ID_BASEOBJECT_REL_POSITION)  
                #c4d.modules.graphview.RedrawMaster(nodemaster)  
                
                  
                c4d.EventAdd()  
                
              if __name__=='__main__':  
                main()
              

              But when I try to run same kind of code with python generator it is not making the object port. I also first need to insert cloner under null object and return the null to get user data field to cloner. If I try to return only the cloner it comes without user data. Is it the bug or do I need to play with DescID?

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              • H Offline
                Helper
                last edited by

                On 24/09/2015 at 00:53, xxxxxxxx wrote:

                Hello,

                in a Script Manager script "op" refers to the currently selected object. In a Python Generator it refers to the Generator Object. Maybe this is the difference.

                Best wishes,
                Sebastian

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                • H Offline
                  Helper
                  last edited by

                  On 24/09/2015 at 07:21, xxxxxxxx wrote:

                  Hi,

                  I know that. I'm not using op variable in Python Generator.

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                  • H Offline
                    Helper
                    last edited by

                    On 24/09/2015 at 09:40, xxxxxxxx wrote:

                    Hello,

                    what code do you use in your Python Generator?

                    Best wishes,
                    Sebastian

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                    • H Offline
                      Helper
                      last edited by

                      On 24/09/2015 at 14:01, xxxxxxxx wrote:

                      Hello,

                      I'm using this code in Python Generator.

                      import c4d  
                        
                      def main() :  
                        nul = c4d.BaseObject(5140)                                      # create a null  
                        clr = c4d.BaseObject(1018544)                                   # create a cloner  
                        link = op[c4d.ID_USERDATA,2]                                    # object  
                        num = 5                                                         # number  
                        userdata = c4d.GetCustomDatatypeDefault(c4d.DTYPE_BASELISTLINK) # user data type  
                        userdata[c4d.DESC_NAME] = "Object Data"                         # user data name  
                        clr.InsertUnder(nul)                                            # insert cloner under the null  
                        clr[c4d.ID_MG_MOTIONGENERATOR_MODE] = 0                         # set cloner to object mode  
                        clr[c4d.MG_OBJECT_LINK] = link                                  # link object to cloner  
                         
                        ###     
                         
                        # create user data field  
                        linkobject = clr.AddUserData(userdata)  
                        clr[linkobject] = clr  
                        
                        # xpresso stuff  
                        xpressotag = c4d.BaseTag(c4d.Texpresso)  
                        clr.InsertTag(xpressotag)  
                        nodemaster = xpressotag.GetNodeMaster()  
                          
                        # create nodes  
                        basenode = nodemaster.CreateNode(nodemaster.GetRoot(), c4d.ID_OPERATOR_OBJECT, None, 100, 100)  
                        datanode = nodemaster.CreateNode(nodemaster.GetRoot(), 1019010, None, 0, 0)  
                          
                        # create ports  
                        basenode.AddPort(c4d.GV_PORT_OUTPUT, c4d.DescID\  
                        (c4d.DescLevel(c4d.ID_USERDATA, c4d.DTYPE_SUBCONTAINER, 0), c4d.DescLevel(1)), message = True)  
                          
                        # create connections  
                        basenodeobjectoutput = basenode.GetOutPort(0)  
                          
                        datanodeinput = datanode.GetInPort(0)  
                        datanodeoutput = datanode.GetOutPort(0)  
                          
                        basenodeobjectoutput.Connect(datanodeinput)                     # << error >>  
                        
                        ####  
                        
                        for i in xrange(num) :  
                            obj = c4d.BaseObject(5159)                                  # base spline text  
                            obj.InsertUnderLast(clr)                                    # insert clone under the cloner  
                        
                        # return final object  
                        return nul  
                      

                      If I don't insert cloner under the null object I don't get user data tab to the cloner.

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                      • H Offline
                        Helper
                        last edited by

                        On 25/09/2015 at 09:05, xxxxxxxx wrote:

                        Hello,

                        it seems that you are using the "op" variable in line 6 of your code. In the code you provided "basenodeobjectoutput" is not defined.

                        You are creating a Object Node without defining what object this node should reference. You can define the referenced object by setting the GV_OBJECT_OBJECT_ID parameter. Something like this:

                          
                        objectNode.SetParameter(c4d.GV_OBJECT_OBJECT_ID, linkedObject, c4d.DESCFLAGS_SET_0)  
                        

                        best wishes,
                        Sebastian

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