GetClone gets confused by Materials ?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/01/2003 at 13:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform:
Language(s) : C.O.F.F.E.E ;---------
Hi,
I just finished my Bone to PLA converter Plugin and it works fine, as long as the obj has no TextureTag.if it has one ( or more) my plugin gets confused because the GetClone(NO_HERARCHY) generates not only one clone but another one ( a null-obj only with the clones Texturetags)witch has another clone as child!
Can anyone help me?
Greetings, Nico -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/01/2003 at 00:58, xxxxxxxx wrote:
I assume you mean that you call GetClone(CL_NO_HIERARCHY) on an object with a TextureTag. I cannot reproduce the error you describe. This, very dangerous, expression manages just fine to clone objects with TextureTags:
var t; main(doc,op) { if (!t) { doc->InsertObject(op->GetClone(CL_NO_HIERARCHY), NULL, NULL); GeEventAdd(); t = TRUE; } }
Apply it to an object with a TextureTag, and a few children if you want, and see that it copies the object wihtout its children just fine.
Could you post some of your code that triggers the error? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/01/2003 at 08:17, xxxxxxxx wrote:
hi,
my code is quite the same you wrote.
I tested some different objects and as long as there is no TextureTag assigned. With a texturetag i always get the nullobj describet above.
greetings,nico -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/01/2003 at 06:34, xxxxxxxx wrote:
I still cannot reproduce it. Can anyone else here get this behaviour?