shockwave 3d export
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/12/2002 at 01:29, xxxxxxxx wrote:
Hello, does anybody know where the option export to shockwave3D has gone since version 8?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/12/2002 at 20:25, xxxxxxxx wrote:
it is not there if you are on EB 8.001 mac. otherwise it's in the same place. File>export>shockwave 3D. The new exporter allows for bones animations, but be warned however that there is a limitation with the number of bones it will actually export. It has been programmed to only export a maximum of 9 bones per mesh. This is actually not good as the Macromedia Director SDK states that the 9 bone limitation is per vertex, not per mesh. I have seen .w3d files from Max and Maya that have well over 70 bones in them. Please see this link for a test I recently did...Even after it has loaded, please give it about 3 - 5 seconds to finish the 3D build before using the arrow keys to move the creature. If it doesn't work, just hit refresh. (I have not made it completely web compatible yet)
http://www.allmediadgproofing.com/MAXonsupport/monsterMash3.dcr
I am also starting a site devoted to Cinema4D Shockwave export and Lingo programming for realtime 3D. Would you be interested in receiving a notice when I take the site live?
Gary -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/12/2002 at 22:04, xxxxxxxx wrote:
sorry, should have been http://www.allmediadgproofing.com/MAXonsupport/monsterMash3.dcr
gary -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 12/12/2002 at 14:56, xxxxxxxx wrote:
this silly forum will not take my Link!!!
just make sure that MAXON is all uppercase.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/12/2002 at 09:06, xxxxxxxx wrote:
http://www.allmediadgproofing.com/MAXONsupport/monsterMash3.dcr
It should work now. I apologize for that. The "bug" was actually a part of the security.