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    Free Object after Modeling Command

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/11/2002 at 09:15, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      The docs say I have to free the result1 object I get from a sendmodelingCommand, but it seems I can´t free the memory or the object.

          
          
          PolygonObject* active=ToPoly(GetDeformedObject(op->GetDown(),doc)); if(!active) return TRUE;  
          Free(active);
      

      I have big memory problems with this. The memory just isn´t freed. GetDeformedObject is the function Mikael gave me (see some threads underneath).
      Am I doing something wrong?
      Thx
      Best
      Samir

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/11/2002 at 09:39, xxxxxxxx wrote:

        ok, already got it. The freeing was wrong.
        Best
        samir

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