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    COFFEE html sdk? Where

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 30/11/2002 at 07:10, xxxxxxxx wrote:

      Is the COFFEESDK6302.zip the latest sdk documentation? I mean, does it contain the updates to release 8?
      And you should already know I use Mac, Samir... what is that Win Help Files sujestion about? 😉
      Thank you for the response

      Rui Batista

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 30/11/2002 at 07:16, xxxxxxxx wrote:

        Is the COFFEESDK6302.zip the latest sdk documentation? I mean, does it contain the updates to release 8?
        ----------------------------------
        Hi,
        yes this is the latest documentation. Thought some things have changed (emulation purposes) there is no COFFEE Update for R8 yet.
        Sorry, for the MAC thing. Forgot about it. 🙂
        Best
        Samir

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 30/11/2002 at 07:28, xxxxxxxx wrote:

          yes this is the latest documentation. Thought some things have changed (emulation purposes) there is no COFFEE Update for R8 yet.
          -----------------

          There must be an update. For intance, the Display tag has new options. I want to know how to set them. This has changed in r8.

          -----------------

          Sorry, for the MAC thing. Forgot about it. 🙂

          -----------------

          No problem. Common mistake 😉

          Rui Batista

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 30/11/2002 at 07:38, xxxxxxxx wrote:

            There must be an update. For intance, the Display tag has new options. I want to know how to set them. This has changed in r8.
            _______________________
            There is Definetely no update for COFFEE. And for COFFEE doesn´t support BaseLinks yet, it seems that it is impossible for now to set the display options, for you can´t access them through the basecontainer system with COFFEE anymore.
            Same for some (any?) other basecontainer values. I.e. the source object for an instance object can´t be set anymore. (I do have this problem with my latest plugin too 😕 ) and others.
            Sorry.
            Samir

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 30/11/2002 at 07:43, xxxxxxxx wrote:

              That's just simply stupid!! 😞
              Lots of nice COFFEE tools will not be able to be updated 😞
              What was nice about C4D was that it allowed people with basic knowledge of programming (me!! 😉 and with a simple word processor to be able to create fine tools.
              This is, somehow, closing the doors 😞
              And the removal of the "Reload Plug-ins" option is one of things that annoyed me the most 😞

              Rui Batista

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 30/11/2002 at 07:45, xxxxxxxx wrote:

                Yes, I know. But there will be a COFFEE update in the future for sure. So it is not gone.
                But the removal of the Reload Plug-Ins option is one thing I miss too.
                Best
                Samir

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 30/11/2002 at 07:48, xxxxxxxx wrote:

                  Now that I finaly succeeded in updating SpeeDisplay, I found that I also need to update the way the Display tags are set. Everything else is working fine. Now that I was so close I will have to wait for a COFFEE update 😞 Darn!!!

                  Rui Batista

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 01/12/2002 at 02:49, xxxxxxxx wrote:

                    There are still some things you can do with C.O.F.F.E.E. if you're willing to look up the IDs yourself. For example, consider Tdisplay.res:

                        
                        
                        CONTAINER Tdisplay  
                        {  
                         NAME Tdisplay;  
                         INCLUDE Tbase;
                        
                        
                        
                        
                         GROUP ID_TAGPROPERTIES  
                         {  
                          COLUMNS 2;  
                          BOOL DISPLAYTAG_AFFECT_DISPLAYMODE { }  
                          LONG DISPLAYTAG_DISPLAYMODE  
                          {  
                           CYCLE  
                           {  
                            DISPLAYTAG_DISPLAYMODE_GOURAUDSHADING;  
                            DISPLAYTAG_DISPLAYMODE_QUICKSHADING;  
                            DISPLAYTAG_DISPLAYMODE_WIREFRAME;  
                            DISPLAYTAG_DISPLAYMODE_ISOPARMS;  
                            DISPLAYTAG_DISPLAYMODE_SHADEDBOX;  
                            DISPLAYTAG_DISPLAYMODE_BOX;  
                            DISPLAYTAG_DISPLAYMODE_SKELETON;  
                           }  
                          }  
                          BOOL DISPLAYTAG_AFFECT_LEVELOFDETAIL { }  
                          REAL DISPLAYTAG_LEVELOFDETAIL { UNIT PERCENT; MIN 0.0; MAX 1000; }  
                          BOOL DISPLAYTAG_AFFECT_VISIBILITY { }  
                          REAL DISPLAYTAG_VISIBILITY { UNIT PERCENT; MIN 0.0; MAX 100.0; }  
                          BOOL DISPLAYTAG_AFFECT_BACKFACECULLING { }  
                          BOOL DISPLAYTAG_BACKFACECULLING { }  
                          BOOL DISPLAYTAG_AFFECT_TEXTURES { }  
                          BOOL DISPLAYTAG_TEXTURES { }  
                         }  
                        }
                    

                    And the corresponding Tdisplay.h:

                        
                        
                        #ifndef _Tdisplay_H_  
                        #define _Tdisplay_H_
                        
                        
                        
                        
                        enum  
                        {  
                         DISPLAYTAG_DISPLAYMODE     = 1000, // LONG  
                          DISPLAYTAG_DISPLAYMODE_GOURAUDSHADING = 0,  
                          DISPLAYTAG_DISPLAYMODE_QUICKSHADING  = 1,  
                          DISPLAYTAG_DISPLAYMODE_WIREFRAME   = 2,  
                          DISPLAYTAG_DISPLAYMODE_ISOPARMS    = 3,  
                          DISPLAYTAG_DISPLAYMODE_SHADEDBOX   = 4,  
                          DISPLAYTAG_DISPLAYMODE_BOX      = 5,  
                          DISPLAYTAG_DISPLAYMODE_SKELETON    = 6,  
                         DISPLAYTAG_BACKFACECULLING   = 1001, // BOOL  
                         DISPLAYTAG_TEXTURES       = 1002, // BOOL  
                         DISPLAYTAG_LEVELOFDETAIL    = 1004, // REAL  
                         DISPLAYTAG_VISIBILITY      = 1006, // REAL
                        
                        
                        
                        
                         DISPLAYTAG_AFFECT_DISPLAYMODE   = 1007, // BOOL  
                         DISPLAYTAG_AFFECT_BACKFACECULLING = 1008, // BOOL  
                         DISPLAYTAG_AFFECT_TEXTURES    = 1009, // BOOL  
                         DISPLAYTAG_AFFECT_LEVELOFDETAIL  = 1010, // BOOL  
                         DISPLAYTAG_AFFECT_VISIBILITY   = 1012  // BOOL  
                        };
                        
                        
                        
                        
                        #endif
                    

                    So by pasting the above you can still do things like:

                        
                        
                        enum  
                        {  
                         DISPLAYTAG_DISPLAYMODE     = 1000, // LONG  
                          DISPLAYTAG_DISPLAYMODE_GOURAUDSHADING = 0,  
                          DISPLAYTAG_DISPLAYMODE_QUICKSHADING  = 1,  
                          DISPLAYTAG_DISPLAYMODE_WIREFRAME   = 2,  
                          DISPLAYTAG_DISPLAYMODE_ISOPARMS    = 3,  
                          DISPLAYTAG_DISPLAYMODE_SHADEDBOX   = 4,  
                          DISPLAYTAG_DISPLAYMODE_BOX      = 5,  
                          DISPLAYTAG_DISPLAYMODE_SKELETON    = 6,  
                         DISPLAYTAG_BACKFACECULLING   = 1001, // BOOL  
                         DISPLAYTAG_TEXTURES       = 1002, // BOOL  
                         DISPLAYTAG_LEVELOFDETAIL    = 1004, // REAL  
                         DISPLAYTAG_VISIBILITY      = 1006, // REAL
                        
                        
                        
                        
                         DISPLAYTAG_AFFECT_DISPLAYMODE   = 1007, // BOOL  
                         DISPLAYTAG_AFFECT_BACKFACECULLING = 1008, // BOOL  
                         DISPLAYTAG_AFFECT_TEXTURES    = 1009, // BOOL  
                         DISPLAYTAG_AFFECT_LEVELOFDETAIL  = 1010, // BOOL  
                         DISPLAYTAG_AFFECT_VISIBILITY   = 1012  // BOOL  
                        };
                        
                        
                        
                        
                        main(doc,op)  
                        {  
                          var tag = op->GetFirstTag();
                        
                        
                        
                        
                         var bc = tag->GetContainer();  
                          bc->SetData(DISPLAYTAG_DISPLAYMODE, DISPLAYTAG_DISPLAYMODE_ISOPARMS);  
                          tag->SetContainer(bc);
                        
                        
                        
                        
                         tag->Message(MSG_UPDATE);  
                        }
                    

                    The only time you're out of luck is when a type like BASELINK is used.

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 01/12/2002 at 03:33, xxxxxxxx wrote:

                      way cool! Didn´t know about that too. Thanks for clearing. So Rui, time to work 🙂
                      Samir

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 01/12/2002 at 06:41, xxxxxxxx wrote:

                        Already did it. I found out yesterday all that. Well, Paul Everett pointed me in the right direction. It is already working 🙂
                        Thank you all 🙂

                        Rui Batista

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