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    R16 memory leaks [SOLVED]

    SDK Help
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    • H
      Helper
      last edited by

      On 18/09/2014 at 05:12, xxxxxxxx wrote:

      Originally posted by xxxxxxxx

      <ADDRESS>
      User Information:
      Cinema 4D Version:   16 
      Platform:   Windows  ;  
      Mac OSX  ; 
      Language(s) :    
      C++  ;

      [...]
      I do not understand this information. Is this something to be concerned about or perhaps I do not have xcode set up properly for R16?
      Also, I cannot get the memory leak console window to appear in Visual Studio 2012 with the new R16 project settings.  I have double checked my debug settings against the R15 projects where the console is working.  Are there new setting that I am overlooking for Visual Studio 2012?
      If I intentionally create a memory leak in the new R16 project using VS2012, C4D will generate an exception on exit when in debug mode.  When I look at the Call Stack, I am presented with a page that states "application_Intel_64bit.pdb not loaded".  This is not new.  This also happened on R15 projects.  I tried to look this up on google with no results.  If I were to find this file and load it, would I be presented with better debug info?  If so, where can I find this file?
      Any suggestions or help would be appreciated.
      Thank you,
      Joe Buck

      It shows that there 's a leak in the (sdk?) plugin you've created. The sdk source that comes with Cinema R16 doesn't show this leak (I just checked it building a 16.021 version with Xcode 5.1.1 and VS 2012).

      The memory leak output has been changed in R16 in the following way:
      1. the console (on Windows) is only opened, if you add the "g_console=true" command line parameter
      2. by default the leak output will be in the debugger output window (of Xcode on OS X and VS on Windows) when Cinema is started from the debugger - no matter if you trace debug or release code
      3. As an extra bonus the leak output should tell you the path, the source file name and the line inside of the source file where this leaky allocation was done

      Unfortunately there was code enabled in the leak detection that creates an exception instead of the intended output (which is useful for us when debugging, but not for you as 3rd party programmer). This exception needs symbol files for debugging that you don't have and can't download.

      Thanx for reporting it - we'll fix that asap.

      Best regards,

      Wilfried

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        On 18/09/2014 at 08:52, xxxxxxxx wrote:

        Hi Wilfried,

        Thanks for the response.  I do not think I have modified the source files in any way before compiling in xcode.  I have my mac system set up with two installations.  One for development and one for work.  When I install C4D software, I copy the entire work installation to a dev directory.  The examples folder is never modified in the work directory.

        I installed R16 from an ISO downloaded on 09/12/14 from MAXON.  I then ran the online updater immediately after install. The about screen reports R16.021 (BUILD RB111778).

        Would it be possible for me to send you a zip of the examples directory from my unmodified work directory for your review? Or do you think that I have a problem with my xcode install?

        Thanks for you help,

        Joe Buck

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          On 18/09/2014 at 09:35, xxxxxxxx wrote:

          Originally posted by xxxxxxxx

          [...] Would it be possible for me to send you a zip of the examples directory from my unmodified work directory for your review? Or do you think that I have a problem with my xcode install?</span></span>
          <span style=": rgb248, 248, 252;"><span style="line-height: 16.7999992370605px;"></span></span>
          <span style=": rgb248, 248, 252;"><span style="line-height: 16.7999992370605px;">Thanks for you help,</span></span>
          <span style=": rgb248, 248, 252;"><span style="line-height: 16.7999992370605px;"></span></span>
          <span style=": rgb248, 248, 252;"><span style="line-height: 16.7999992370605px;">Joe Buck</span></span>

          Easier solution - use MD5 to check:

          tar c /Applications/MAXON/16.021_RB111778/plugins/examples/cinema4dsdk | md5

          (you've to adapt your path of course) should result in: ffc43a7788ca84952b7ea96efe762b05

          If it is on your system too, check if you've installed other 3rd party plugins or scripts to make sure the sdk plugin you've compiled is really causing this leak.

          Best regards,

          Wilfried

          1 Reply Last reply Reply Quote 0
          • H
            Helper
            last edited by

            On 18/09/2014 at 13:27, xxxxxxxx wrote:

            Hi Wilfried,

            I tried the test and the sums do not match.  This might be misleading.  When I run the tar | md5 command from different locations in the OSX file system, I get different md5 sums.  This is also true if i run the commands on Windows using cygwin.

            If a actually create a tar file and copy it to a different location then check sums on both files, the checksums are identical to each other, but do not match the checksum you have provided.

            I also:
            uninstalled and re-installed xcode 5.1.1.(drag app to trash, re-download from AppStore)
            deleted the dev folders containing R16.
            copied clean install back to dev folders.
            re-built R16 sdk project only adding C4D executable and -g_alloc=debug to debug settings.

            Still have the memory leak.

            Please let me know if there is anything else you might recommend to troubleshoot this issue.

            Thanks again for your time and help,

            Joe Buck

            1 Reply Last reply Reply Quote 0
            • H
              Helper
              last edited by

              On 18/09/2014 at 14:03, xxxxxxxx wrote:

              Originally posted by xxxxxxxx

              Unfortunately there was code enabled in the leak detection that creates an exception instead of the intended output (which is useful for us when debugging, but not for you as 3rd party programmer). This exception needs symbol files for debugging that you don't have and can't download.

              Thanx for reporting it - we'll fix that asap.

              Was this code also enabled in R15?

              @joebuck

              Did you do anything but starting and closing Cinema 4D? Doing just that with a clean installation of
              Cinema 4D R16.021 and compiled example project does not yield a memory leak here.

              1 Reply Last reply Reply Quote 0
              • H
                Helper
                last edited by

                On 18/09/2014 at 14:39, xxxxxxxx wrote:

                Hi Niklas,

                Originally posted by xxxxxxxx

                Did you do anything but starting and closing Cinema 4D?

                No.  I only compiled and stopped the program.  I will try a complete re-install R16 next and let you know what happens.

                Thank you,

                Joe Buck

                1 Reply Last reply Reply Quote 0
                • H
                  Helper
                  last edited by

                  On 19/09/2014 at 00:04, xxxxxxxx wrote:

                  Originally posted by xxxxxxxx

                  Originally posted by xxxxxxxx

                  Unfortunately there was code enabled in the leak detection that creates an exception instead of the intended output (which is useful for us when debugging, but not for you as 3rd party programmer). This exception needs symbol files for debugging that you don't have and can't download.

                  Thanx for reporting it - we'll fix that asap.

                  Was this code also enabled in R15? [...]

                  No.

                  Best regards,

                  Wilfried

                  1 Reply Last reply Reply Quote 0
                  • H
                    Helper
                    last edited by

                    On 19/09/2014 at 00:22, xxxxxxxx wrote:

                    Hi Wilfried and Niklas,

                    I just did a complete clean re-install of OS X Mavericks, Xcode and Cinema 4D with the same results.  To be clear, I erased the startup drive with Disk Utility so the Mavericks installer did not try to save any of my data, and then installed the operating system(plus updates), Xcode and C4D R16(plus updates).

                    Here is the console output:

                    Application start      : 09/19/14 at 01:40:28
                    Executable             : 64 Bit
                    Version / Build        : 16.021 / RB111778
                    Debugger               : available
                    Memory model           : debug
                    Startup path           : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16
                    Application path       : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app
                    Application executable : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app/Contents/MacOS/CINEMA 4D
                    Resource path          : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/resource
                    Module path(s)         : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules
                    Temporary path         : file:///var/folders/f5/79h1lxlj76d060mwqmdrh1_r0000gn/T
                    Prefs path             : file:///Users/joebuck/Library/Preferences/MAXON/CINEMA 4D R16_7B5EB4B8
                    Global Prefs path      : file:///Users/joebuck/Library/Preferences/MAXON
                    OS version             : OS X 10.9.5
                    Processor              : 8x Intel Core i7-4850HQ CPU 
                    Computer name          : Jody's MacBook Pro
                    Thread Count           : 8
                    Cpu Speed (MHz)        : 2300.000
                    Application Type       : Modular
                    Command line arguments : "-g_alloc=debug" "-NSDocumentRevisionsDebugMode" "YES" 
                      
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/c4dplugin.xlib with module(s) net.maxon.c4d.c4dplugin
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crashhandler.module.xlib with module(s) net.maxon.crashhandler
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crypt.module.xlib with module(s) net.maxon.crypt
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/image.module.xlib with module(s) net.maxon.image
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/mesh.module.xlib with module(s) net.maxon.mesh
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/misc.module.xlib with module(s) net.maxon.misc
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/network.module.xlib with module(s) net.maxon.network
                    Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/triangulation.module.xlib with module(s) net.maxon.triangulation
                    2014-09-19 01:40:29.227 CINEMA 4D[1219:303] setPresentationOptions called with NSApplicationPresentationFullScreen when there is no visible fullscreen window; this call will be ignored.
                      
                    CrashHandler not installed
                    Bonjour found: 522.92
                    Memory Leaks Detected:
                    /perforce_buildsystem_osx/c4d_mx_buildsystem_osx/release/16.0/frameworks/kernel.framework/source/implementation/xstring_impl.cpp (1094) : Memory leak of 15 bytes () at 0x1097920e0
                    1 blocks not freed
                    

                    Perhaps I could send you the Xcode project I get from the install, or you could send me the Xcode project that produces no leaks?

                    Please let me know if there is anything else I can do to help troubleshoot this problem.

                    Thanks again for your time and help,

                    Joe Buck

                    1 Reply Last reply Reply Quote 0
                    • H
                      Helper
                      last edited by

                      On 08/10/2014 at 09:49, xxxxxxxx wrote:

                      Originally posted by xxxxxxxx

                      [...]
                      Please let me know if there is anything else I can do to help troubleshoot this problem.
                      Thanks again for your time and help,
                      Joe Buck

                      Please check 16.027. It fixed the exception issue and gives you a good indication of the reason for your memory leak.

                      Best regards,

                      Wilfried

                      1 Reply Last reply Reply Quote 0
                      • H
                        Helper
                        last edited by

                        On 08/10/2014 at 11:45, xxxxxxxx wrote:

                        Hi Wilfried,

                        Thanks for staying on top of this for me! 
                        Xcode is now reporting memory leaks for me in the R16 project.

                        I created a memory leak in MouseInput SDK Liquid Painter.  Here is the output:

                        Application start      : 10/08/14 at 12:40:38
                        Executable             : 64 Bit
                        Version / Build        : 16.027 / RB113727
                        Debugger               : available
                        Memory model           : debug
                        Startup path           : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16
                        Application path       : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app
                        Application executable : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app/Contents/MacOS/CINEMA 4D
                        Resource path          : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/resource
                        Module path(s)         : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules
                        Temporary path         : file:///var/folders/c2/txkqll0x6332gf7zzb8srnqr0000gn/T
                        Prefs path             : file:///Users/joebuck/Library/Preferences/MAXON/CINEMA 4D R16_7B5EB4B8
                        Global Prefs path      : file:///Users/joebuck/Library/Preferences/MAXON
                        OS version             : OS X 10.9.4
                        Processor              : 8x Intel Core i7-4850HQ CPU 
                        Computer name          : Joe's MacBook Pro
                        Thread Count           : 8
                        Cpu Speed (MHz)        : 2300.000
                        Application Type       : Modular
                        Command line arguments : "-g_alloc=debug" "-NSDocumentRevisionsDebugMode" "YES" 
                          
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/c4dplugin.xlib with module(s) net.maxon.c4d.c4dplugin
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crashhandler.module.xlib with module(s) net.maxon.crashhandler
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crypt.module.xlib with module(s) net.maxon.crypt
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/image.module.xlib with module(s) net.maxon.image
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/mesh.module.xlib with module(s) net.maxon.mesh
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/misc.module.xlib with module(s) net.maxon.misc
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/network.module.xlib with module(s) net.maxon.network
                        Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/triangulation.module.xlib with module(s) net.maxon.triangulation
                        2014-10-08 12:40:38.640 CINEMA 4D[1648:303] setPresentationOptions called with NSApplicationPresentationFullScreen when there is no visible fullscreen window; this call will be ignored.
                          
                        CrashHandler not installed
                        Bonjour found: 522.92
                        Memory Leaks Detected:
                        /Users/joebuck/MAXON_dev/CINEMA 4D R16/plugins/examples/cinema4dsdk/source/tool/liquidtool.cpp (45) : 4 Memory leaks of 4 bytes (, first leak at 0x11fd67460)
                        /perforce_buildsystem_osx/c4d_mx_buildsystem_osx/release/16.0/frameworks/kernel.framework/source/implementation/xstring_impl.cpp (1094) : Memory leak of 15 bytes () at 0x10ba870e0
                        2 blocks not freed
                        

                        I am however still getting the same unexpected leak message:

                        /perforce_buildsystem_osx/c4d_mx_buildsystem_osx/release/16.0/frameworks/kernel.framework/source/implementation/xstring_impl.cpp (1094) : Memory leak of 15 bytes () at 0x10ba870e0
                        

                        I do not understand this leak because I am a c++ amateur and I can not find the file on my system.  Do you know where this file is and what it is for?

                        Also, this leak is persistent with or without the leak I created.

                        I would also like to note that I have completely re-installed OSX, Xcode and C4D.  Nicklas also sent me his copy of the SDK project and I get the same results with that.

                        The R15 memory leak detection works as expected on this system.

                        For R15 I followed the instructions in the docs to set memory leak detection.  Perhaps I am missing an Xcode project setting somewhere for R16.  Do you know if the Xcode project set up for memory leak detection is different between R15 and R16?

                        Again, I really appreciate your help.

                        Thank you,

                        Joe Buck

                        1 Reply Last reply Reply Quote 0
                        • H
                          Helper
                          last edited by

                          On 09/10/2014 at 07:55, xxxxxxxx wrote:

                          Originally posted by xxxxxxxx

                          Hi Wilfried,
                          Thanks for staying on top of this for me! [...]
                          Memory Leaks Detected:

                          /Users/joebuck/MAXON_dev/CINEMA 4D R16/plugins/examples/cinema4dsdk/source/tool/liquidtool.cpp (45) : 4 Memory leaks of 4 bytes (, first leak at 0x11fd67460)
                          

                          This is the important line as it points to the original problem - there 's a leak int the liquid painter example (and as the sample is from R9 or older, its there for quite some time) and this one - at least on my machine - can be triggered on OS X (only), if you open this example dialog and quit the app via the closer - if you use the "File -> Quit" menu it doesn't happen. If you close the document before closing or switch to a different tool it doesn't happen either...

                          Originally posted by xxxxxxxx

                          /perforce_buildsystem_osx/c4d_mx_buildsystem_osx/release/16.0/frameworks/kernel.framework/source/implementation/xstring_impl.cpp (1094) : Memory leak of 15 bytes () at 0x10ba870e0
                          I do not understand this leak because I am a c++ amateur and I can not find the file on my system.  Do you know where this file is and what it is for?
                          [...]

                          This file contains the string implementation and due to the leak in the paint tool a leak is detected in the strings too (when quitting the app). As this is our internal source code, you can't access it.

                          One note regarding your command line: You don't have to add the "g_alloc=debug" argument when you're working with a debug version of your plugin - that is done automatically (in R16). In release mode you can switch the memory allocation to the debug allocator - using this argument - for extended error checking though; the price of course is an increased amount of memory needed for additional debug info and check patterns as well as a speed hit.

                          By default the release mode of your plugin will use the faster release memory allocator of course.

                          Best regards,

                          Wilfried

                          1 Reply Last reply Reply Quote 0
                          • H
                            Helper
                            last edited by

                            On 09/10/2014 at 08:36, xxxxxxxx wrote:

                            Hi Wilfried.  I have to work for a client today.  I will work on this more tomorrow and post what I have figured out.

                            Thanks again for your time.

                            Joe Buck

                            1 Reply Last reply Reply Quote 0
                            • H
                              Helper
                              last edited by

                              On 21/10/2014 at 08:28, xxxxxxxx wrote:

                              Hi Joe Buck,

                              We'd like to know if you've had time to work on this issue?  If so, do you still need help?

                              Thanks,

                              Joey Gaspe
                              SDK Support

                              1 Reply Last reply Reply Quote 0
                              • H
                                Helper
                                last edited by

                                On 21/10/2014 at 14:48, xxxxxxxx wrote:

                                Hi Joey,

                                I picked up a few motion graphics jobs and have not had a chance to get into it.  I will probably have some time tomorrow to test things out.  I

                                Thank you,

                                Joe Buck

                                1 Reply Last reply Reply Quote 0
                                • H
                                  Helper
                                  last edited by

                                  On 22/10/2014 at 13:51, xxxxxxxx wrote:

                                  Hi Joey and Wilfried,

                                  Thanks again for your continued support on this issue.

                                  Originally posted by xxxxxxxx

                                  there 's a leak int the liquid painter example

                                  So I deleted all of the source files except main.cpp.  The Xcode project now contains one source file:

                                  // main.cpp
                                  #include "c4d.h"
                                    
                                  Bool PluginStart(void)
                                  {
                                      Int32* leak = NewObj(Int32);
                                      *leak = 4444;
                                      return true;
                                  }
                                    
                                  void PluginEnd(void)
                                  {
                                  }
                                    
                                  Bool PluginMessage(Int32 id, void* data)
                                  {
                                      return false;
                                  }
                                  

                                  Screen grabs of the project's Scheme:

                                  Console output after using "File -> Quit":

                                  Application start      : 10/22/14 at 15:21:24
                                  Executable             : 64 Bit
                                  Version / Build        : 16.027 / RB113727
                                  Debugger               : available
                                  Memory model           : debug
                                  Startup path           : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16
                                  Application path       : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app
                                  Application executable : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app/Contents/MacOS/CINEMA 4D
                                  Resource path          : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/resource
                                  Module path(s)         : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules
                                  Temporary path         : file:///var/folders/c2/txkqll0x6332gf7zzb8srnqr0000gn/T
                                  Prefs path             : file:///Users/joebuck/Library/Preferences/MAXON/CINEMA 4D R16_7B5EB4B8
                                  Global Prefs path      : file:///Users/joebuck/Library/Preferences/MAXON
                                  OS version             : OS X 10.9.4
                                  Processor              : 8x Intel Core i7-4850HQ CPU 
                                  Computer name          : Joe's MacBook Pro
                                  Thread Count           : 8
                                  Cpu Speed (MHz)        : 2300.000
                                  Application Type       : Modular
                                  Command line arguments : "-g_alloc=debug" "-NSDocumentRevisionsDebugMode" "YES" 
                                    
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/c4dplugin.xlib with module(s) net.maxon.c4d.c4dplugin
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crashhandler.module.xlib with module(s) net.maxon.crashhandler
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crypt.module.xlib with module(s) net.maxon.crypt
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/image.module.xlib with module(s) net.maxon.image
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/mesh.module.xlib with module(s) net.maxon.mesh
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/misc.module.xlib with module(s) net.maxon.misc
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/network.module.xlib with module(s) net.maxon.network
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/triangulation.module.xlib with module(s) net.maxon.triangulation
                                  2014-10-22 15:21:24.210 CINEMA 4D[1032:303] setPresentationOptions called with NSApplicationPresentationFullScreen when there is no visible fullscreen window; this call will be ignored.
                                    
                                  CrashHandler not installed
                                  Bonjour found: 522.92
                                  Memory Leaks Detected:
                                  /Users/joebuck/MAXON_dev/CINEMA 4D R16/plugins/examples/cinema4dsdk/source/main.cpp (6) : Memory leak of 4 bytes () at 0x11dda6820
                                  /perforce_buildsystem_osx/c4d_mx_buildsystem_osx/release/16.0/frameworks/kernel.framework/source/implementation/xstring_impl.cpp (1094) : Memory leak of 15 bytes () at 0x10a1850e0
                                  2 blocks not freed
                                  

                                  Revise main.cpp removing the memory leak:

                                  // main.cpp
                                  #include "c4d.h"
                                    
                                  Bool PluginStart(void)
                                  {
                                      return true;
                                  }
                                    
                                  void PluginEnd(void)
                                  {
                                  }
                                    
                                  Bool PluginMessage(Int32 id, void* data)
                                  {
                                      return false;
                                  }
                                  

                                  The Scheme is the same.  Here is the console output using "File -> Quit":

                                  Application start      : 10/22/14 at 15:24:09
                                  Executable             : 64 Bit
                                  Version / Build        : 16.027 / RB113727
                                  Debugger               : available
                                  Memory model           : debug
                                  Startup path           : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16
                                  Application path       : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app
                                  Application executable : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/CINEMA 4D.app/Contents/MacOS/CINEMA 4D
                                  Resource path          : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/resource
                                  Module path(s)         : file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules
                                  Temporary path         : file:///var/folders/c2/txkqll0x6332gf7zzb8srnqr0000gn/T
                                  Prefs path             : file:///Users/joebuck/Library/Preferences/MAXON/CINEMA 4D R16_7B5EB4B8
                                  Global Prefs path      : file:///Users/joebuck/Library/Preferences/MAXON
                                  OS version             : OS X 10.9.4
                                  Processor              : 8x Intel Core i7-4850HQ CPU 
                                  Computer name          : Joe's MacBook Pro
                                  Thread Count           : 8
                                  Cpu Speed (MHz)        : 2300.000
                                  Application Type       : Modular
                                  Command line arguments : "-g_alloc=debug" "-NSDocumentRevisionsDebugMode" "YES" 
                                    
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/c4dplugin.xlib with module(s) net.maxon.c4d.c4dplugin
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crashhandler.module.xlib with module(s) net.maxon.crashhandler
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/crypt.module.xlib with module(s) net.maxon.crypt
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/image.module.xlib with module(s) net.maxon.image
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/mesh.module.xlib with module(s) net.maxon.mesh
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/misc.module.xlib with module(s) net.maxon.misc
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/network.module.xlib with module(s) net.maxon.network
                                  Loading file:///Users/joebuck/MAXON_dev/CINEMA 4D R16/modules/triangulation.module.xlib with module(s) net.maxon.triangulation
                                  2014-10-22 15:24:09.901 CINEMA 4D[1050:303] setPresentationOptions called with NSApplicationPresentationFullScreen when there is no visible fullscreen window; this call will be ignored.
                                    
                                  CrashHandler not installed
                                  Bonjour found: 522.92
                                  Memory Leaks Detected:
                                  /perforce_buildsystem_osx/c4d_mx_buildsystem_osx/release/16.0/frameworks/kernel.framework/source/implementation/xstring_impl.cpp (1094) : Memory leak of 15 bytes () at 0x108c280e0
                                  1 blocks not freed
                                  

                                  There is still a memory leak being reported.

                                  As I said before, I'm a complete c++ amateur, so I'm probably missing a configuration in my Xcode project that would be a given for you guys.  Please note that R15 memory leak detection is working as expected on this system.

                                  Please let me know if I can provide any more information to help troubleshoot this problem.

                                  Thanks again,

                                  Joe Buck

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                                  • H
                                    Helper
                                    last edited by

                                    On 23/10/2014 at 10:07, xxxxxxxx wrote:

                                    Originally posted by xxxxxxxx

                                    Hi Joey and Wilfried,
                                    Thanks again for your continued support on this issue. [...] There is still a memory leak being reported.
                                    As I said before, I'm a complete c++ amateur, so I'm probably missing a configuration in my Xcode project that would be a given for you guys.  Please note that R15 memory leak detection is working as expected on this system.
                                    Please let me know if I can provide any more information to help troubleshoot this problem.
                                    Thanks again,
                                    Joe Buck

                                    Please use "g_alloc=debug" when passing that argument in Xcode, not "-g_alloc=debug" as you did.

                                    Best regards,

                                    Wilfried

                                    1 Reply Last reply Reply Quote 0
                                    • H
                                      Helper
                                      last edited by

                                      On 23/10/2014 at 10:35, xxxxxxxx wrote:

                                      Hey Wilfried!

                                      Originally posted by xxxxxxxx

                                      Please use "g_alloc=debug" when passing that argument in Xcode, not "-g_alloc=debug" as you did.

                                      Works as expected.  Problem solved.

                                      Thanks for your time and help,

                                      Joe Buck

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