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    KillDocument when LoadDocument?

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 27/11/2002 at 14:35, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   8.012 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Just a quick question. I am using LoadDocument() to get some objects out of it. Should I use KillDocument when I don´t need it anymore (or maybe another function cause afa I can remember KillDocument should only be used on docs that were inserted right? and it already crashed twice, so I guess this is correct 🙂 or will there be automatic memory freeing?
      Thanks
      Samir

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 01/12/2002 at 01:48, xxxxxxxx wrote:

        What about BaseDocument::Free()?

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 01/12/2002 at 03:30, xxxxxxxx wrote:

          What about BaseDocument::Free()
          ------------------------
          *ashamed* yes of course. thanks
          samir

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